Switching to Dalek app
parent
93f818eef4
commit
5c2bf29850
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@ -19,19 +19,18 @@ bottom_btn = false;
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msgNum = 0; // message number
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NRF.setConnectionInterval(100);
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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/*
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CONFIGURATION AREA - STATE VARIABLES
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declare global variables for the toggle button
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statuses; if you add an additional toggle button
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you should declare it and initiase it here */
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var status_printer = {value: false};
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var status_tv = {value: false};
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var status_light_hall = {value: false};
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var status_light_study = {value: false};
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var status_spk = {value: true};
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var status_face = {value: true};
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var status_iris_light = {value: false};
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var status_iris = {value: false};
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var status_hover = {value: false};
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var status_dome = {value: false};
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/* trsnsmit message
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where
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@ -71,16 +70,52 @@ with a unique name and the data from the Image Object
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*/
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const icons = [
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{
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name: "switch",
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data: "gEBAP4B/AP4B/AP4B/AMgA3HPJdlVvI7/Hf47/Hf47/Hf47/Hf47/Hf4AvIPKRXAP4B/AP4B/AP4B/AJgA=="
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name: "back",
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data: "gEBAP4B/AP4B/AKgADHPI71HP45/HP45/HP45/HP45/Hf49/Hv49/Hv49/Hv49/Hv497He4B/AP4B/AJAA=="
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},
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{
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name: "spk_on",
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data: "gEBAP4B/AP4Bic/YAFPP4v1HrYZRVJo7ZDKp5jMJYvZHaYAHVL4LHACZrhADLBTJKI7dPLI7/Hf47/HeZBVFqZHZRJp1lAJ47LOtZTnHbIZDKLpHNAL69ZANp1tQbY5/AP4B/ANQ"
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},
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{
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name: "spk_off",
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data: "gEBAPhB7P/o9rFKI9pFKY9tXNYZNHrZXfMaoAHPOZhNF7LdXHpKpZEJpvPDZK1ZAB49NPLo9jHdI9NHd49PHebvxEJY9NI6I7dHpaDXcKqfPHLKjZHcpTjHbIZDKa73JHa4BXGY45xe5Y7zV+o9/Hv49JHe4BEA="
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},
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{
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name: "facerecog",
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data: "gEBAP4BSLuozNH9YpTHsolXPsYfdDraZhELIZhHeLtJELY1VC4Y7HHqoXJABYdNHa5bJDrLvfHfbrPZJI7nGZpdVNJ4lRIpaznRqp1hCq55ZC6IRPd8oPjW8Y5jSr45dEJppNHcIjLHZY5ja6rrhFK45pVqI5rGI4AHHNpx3ANA="
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},
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{
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name: "sleep",
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data: "gEBAP4B/AP4B2ACY7/Quq95HP45/HP4APOdY7fACZfnHcaZZAL45/HP45/E7YAHCaZFZHfbh/HP45/HOoAHHf4B/AP4B/AP4BIA="
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},
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{
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name: "awake",
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data: "gEBAP4B/AKyb7HfIAFHPI77Ov451Hf453Hf453HdoAbHf45/Hf5HrHNY7NHNo7/HO47/HO47HHPJ1/Heo51HfoB/ALg="
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},
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{
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name: "happy",
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data: "gEBAP4B/AP4BKa+oAXHNITfHK4ZtD5JZfHOojZaMYlXHMYnXHfI5nFaYPLaaIRNHf47/d/47/HtInTCZrfZHa4vNABYlVKLI3PbLrzfD7qTXDLaphHMIpLAB45hIKY1pAP4B/AMA"
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},
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{
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name: "sad",
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data: "gEBAP4B/AP4BKa+oAXHNITfHK4ZtD5JZfHOojZaMYlXHMYnXHfI5nFaYPLaaIRNHf47/d/47/CK4njCZ4APHcIVJBbbdTecYjZHr4fdSa4ZbEZ4lNCaY9dAB45hIKY1pAP4B/AMA"
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},
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{
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name: "hover",
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data: "gEBAP4B/AP7NedL4fZK7ojNHeJ35DJI7vC5Y7tVMI7XHNYnNYro7hHKI7lAK47/HdoAhHPI7/Hf47/Hf4AtHPI7/Hf47/Hd45LAP4B/ANwA="
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},
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{
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name: "light",
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data: "gEBAP4B/APi/Na67lfACZ/nNaI9lE6o9jEbI9hD7Y7dDsJZ3D6YRJHdIJHHfaz7Hf5Z/Hf4hZHMIjFEqIVVHsY5hDpI7TEqL1jVsqlTdM55THOJvHOuY7/HfI9JHOI9HHOoBgA=="
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},
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{
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name: "back",
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data: "gEBAP4B/AP4B/AKgADHPI71HP45/HP45/HP45/HP45/Hf49/Hv49/Hv49/Hv49/Hv497He4B/AP4B/AJAA=="
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name: "speak",
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data: "gEBAP4B/AP4BIbO4AXG+4/hAEY55HqoArHPI9PHfIAzHf47/Hf47/HeY9xHJI79Hto5NHtY5RHc45THco5VHcI3XHJpHRG7I7LEro5ZG+IB/AP4BwA=="
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},
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{
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name: "dalek",
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data: "gEBAP4B/AP4B/AJMQwQBBGucIoMAkADBhFhAoZBcAAQfJhEgB45BCHYMBjGiB4ZLCK5APDFpphBC5AbEJosY0YfCG4IAEJIYdGFYR5LHJYlEAI0Y4cY8YXMOpQBFlNFlMkOZA7MKII7JOAXkE4T1UERKtFHoxJBABY5QiGiD5kANYTnCiFiWIJVOgDZCOra3FoKxFDKI7hADQ7PkEIaoIHEaKYfJAoKPFAJcIGYIJHkI7UgMY8ZFHC5rVDKIZTCDIJhBA4ILBBoYFHC4QBEBogpBjHDdsJJEAoYAHKoTxWWb5tNWZOiHZRbBHbwtLF5ynBL7wtLjHjd6oAZkHkI5JJKAAZ3TkAjJhALBsJ5K0a/KkLvfkMEFpVhO8hrIU4QLGG4QAzkCdVAP4B/AP4Bb"
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}
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];
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@ -110,61 +145,78 @@ the program and it may be adviable to use the 'status_name'
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format to ensure it is clear.
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*/
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var lightBtn = {
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var happyBtn = {
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primary_colour: 0x653E,
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primary_text: 'Lights',
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primary_icon: 'light',
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primary_text: 'Speak',
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primary_icon: 'happy',
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};
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var socketsBtn = {
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var sadBtn = {
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primary_colour: 0x33F9,
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primary_text: 'Sockets',
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primary_icon: 'switch',
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primary_text: 'Speak',
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primary_icon: 'sad',
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};
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var lightHallBtn = {
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var speakBtn = {
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primary_colour: 0x33F9,
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primary_text: 'Speak',
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primary_icon: 'speak',
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};
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var faceBtn = {
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primary_colour: 0xE9C7,
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primary_text: 'Hall Off',
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primary_text: 'Off',
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primary_icon: 'facerecog',
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toggle: true,
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secondary_colour: 0x3F48,
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secondary_text: 'On',
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secondary_icon : 'facerecog',
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value: status_face
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};
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var irisLightBtn = {
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primary_colour: 0xE9C7,
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primary_text: 'Off',
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primary_icon: 'light',
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toggle: true,
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secondary_colour: 0x3F48,
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secondary_text: 'Hall On',
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secondary_text: 'On',
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secondary_icon : 'light',
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value: status_light_hall
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value: status_iris_light
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};
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var lightStudyBtn = {
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var irisBtn = {
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primary_colour: 0xE9C7,
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primary_text: 'Study Off',
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primary_icon: 'light',
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primary_text: 'Closed',
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primary_icon: 'sleep',
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toggle: true,
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secondary_colour: 0x3F48,
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secondary_text: 'Study On',
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secondary_icon : 'light',
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value: status_light_study
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};
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var socketTVBtn = {
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primary_colour: 0xE9C7,
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primary_text: 'TV Off',
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primary_icon: 'switch',
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toggle: true,
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secondary_colour: 0x3F48,
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secondary_text: 'TV On',
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secondary_icon : 'switch',
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value: status_tv
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secondary_text: 'Open',
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secondary_icon : 'awake',
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value: status_iris
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};
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var socketPrinterBtn = {
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var hoverBtn = {
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primary_colour: 0xE9C7,
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primary_text: 'Printer Off',
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primary_icon: 'switch',
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primary_text: 'Off',
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primary_icon: 'hover',
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toggle: true,
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secondary_colour: 0x3F48,
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secondary_text: 'Printer On',
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secondary_icon : 'switch',
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value: status_printer
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};
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secondary_text: 'On',
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secondary_icon : 'hover',
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value: status_hover
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};
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var domeBtn = {
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primary_colour: 0xE9C7,
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primary_text: 'Off',
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primary_icon: 'dalek',
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toggle: true,
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secondary_colour: 0x3F48,
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secondary_text: 'On',
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secondary_icon : 'dalek',
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value: status_dome
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};
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/*
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CONFIGURATION AREA - SCREEN DEFINITIONS
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@ -176,20 +228,30 @@ the left hand side of the screen. These
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are defined as btn1, bt2 and bt3. The
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values are names from the icon array.
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*/
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const homeScreen = {
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left: lightBtn,
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right: socketsBtn,
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};
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const lightsScreen = {
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left: lightHallBtn,
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right: lightStudyBtn,
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const menuScreen = {
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left: faceBtn,
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right: speakBtn,
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btn1: "hover",
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btn2: "light",
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btn3: "back"
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};
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const socketsScreen = {
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left: socketTVBtn,
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right: socketPrinterBtn,
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const speakScreen = {
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left: happyBtn,
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right: sadBtn,
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btn3: "back"
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};
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const irisScreen = {
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left: irisBtn,
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right: irisLightBtn,
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btn3: "back"
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};
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const lightsScreen = {
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left: hoverBtn,
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right: domeBtn,
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btn3: "back"
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};
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@ -227,63 +289,78 @@ one, then the state machine will change to that new State and redrsw
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the screen appropriately.
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To add in additional capabilities for button presses, simply add
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an additional 'if' statement.
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For toggle buttons, the value of the appropiate status object is
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For toggle buttons, the value of the sppropiate status object is
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inversed and the new value transmitted.
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*/
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/* The Home State/Page is where the application beings */
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const Home = new State({
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state: "Home",
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screen: homeScreen,
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state: "DalekMenu",
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screen: menuScreen,
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events: (event) => {
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if ((event.object == "right") && (event.status == "end")) {
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return SocketsMenu;
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return Speak;
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}
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if ((event.object == "left") && (event.status == "end")) {
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return LightsMenu;
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status_face.value = !status_face.value;
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transmit(this.state, "face", onOff(status_face.value));
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return this;
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}
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transmit(this.state, event.object, event.status);
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return this;
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}
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});
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const LightsMenu = new State({
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state: "LightsMenu",
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const Speak = new State({
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state: "Speak",
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screen: speakScreen,
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events: (event) => {
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if ((event.object == "bottom") && (event.status == "end")) {
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return Home;
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}
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transmit(this.state, event.object, event.status);
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return this;
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}
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});
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const Iris = new State({
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state: "Iris",
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screen: irisScreen,
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events: (event) => {
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if ((event.object == "bottom") && (event.status == "end")) {
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return Home;
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}
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if ((event.object == "right") && (event.status == "end")) {
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status_iris_light.value = !status_iris_light.value;
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transmit(this.state, "iris_light", onOff(status_iris_light.value));
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return this;
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}
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if ((event.object == "left") && (event.status == "end")) {
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status_iris.value = !status_iris.value;
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transmit(this.state, "iris_servo", onOff(status_iris.value));
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return this;
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}
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transmit(this.state, event.object, event.status);
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return this;
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}
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});
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const Lights = new State({
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state: "Lights",
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screen: lightsScreen,
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events: (event) => {
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if ((event.object == "bottom") && (event.status == "end")) {
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return Home;
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}
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if ((event.object == "right") && (event.status == "end")) {
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status_light_study.value = !status_light_study.value;
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transmit(this.state, "study", onOff(status_light_study.value));
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status_dome.value = !status_dome.value;
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transmit(this.state, "dome", onOff(status_dome.value));
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return this;
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}
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if ((event.object == "left") && (event.status == "end")) {
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status_light_hall.value = !status_light_hall.value;
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transmit(this.state, "hall", onOff(status_light_hall.value));
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return this;
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}
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transmit(this.state, event.object, event.status);
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return this;
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}
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});
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const SocketsMenu = new State({
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state: "SocketsMenu",
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screen: socketsScreen,
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events: (event) => {
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if ((event.object == "bottom") && (event.status == "end")) {
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return Home;
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}
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if ((event.object == "right") && (event.status == "end")) {
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status_printer.value = !status_printer.value;
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transmit(this.state, "printer", onOff(status_printer.value));
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return this;
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}
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if ((event.object == "left") && (event.status == "end")) {
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status_tv.value = !status_tv.value;
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transmit(this.state, "tv", onOff(status_tv.value));
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status_hover.value = !status_hover.value;
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transmit(this.state, "hover", onOff(status_hover.value));
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return this;
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}
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transmit(this.state, event.object, event.status);
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@ -344,7 +421,7 @@ const drawButton = (params,side) => {
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text = params.secondary_text;
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icon = drawIcon(params.secondary_icon);
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}
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g.fillRect(0+x,28,119+x, 239);
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g.fillRect(0+x,24,119+x, 239);
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g.setColor(0x000);
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g.setFont("Vector",15);
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g.setFontAlign(0,0.0);
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@ -19,18 +19,19 @@ bottom_btn = false;
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msgNum = 0; // message number
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NRF.setConnectionInterval(100);
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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/*
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CONFIGURATION AREA - STATE VARIABLES
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declare global variables for the toggle button
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statuses; if you add an additional toggle button
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you should declare it and initiase it here */
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var status_spk = {value: true};
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var status_face = {value: true};
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var status_iris_light = {value: false};
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var status_iris = {value: false};
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var status_hover = {value: false};
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var status_dome = {value: false};
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var status_printer = {value: false};
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var status_tv = {value: false};
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var status_light_hall = {value: false};
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var status_light_study = {value: false};
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/* trsnsmit message
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where
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@ -70,52 +71,16 @@ with a unique name and the data from the Image Object
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*/
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const icons = [
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{
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name: "back",
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data: "gEBAP4B/AP4B/AKgADHPI71HP45/HP45/HP45/HP45/Hf49/Hv49/Hv49/Hv49/Hv497He4B/AP4B/AJAA=="
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},
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{
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name: "spk_on",
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data: "gEBAP4B/AP4Bic/YAFPP4v1HrYZRVJo7ZDKp5jMJYvZHaYAHVL4LHACZrhADLBTJKI7dPLI7/Hf47/HeZBVFqZHZRJp1lAJ47LOtZTnHbIZDKLpHNAL69ZANp1tQbY5/AP4B/ANQ"
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},
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{
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name: "spk_off",
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data: "gEBAPhB7P/o9rFKI9pFKY9tXNYZNHrZXfMaoAHPOZhNF7LdXHpKpZEJpvPDZK1ZAB49NPLo9jHdI9NHd49PHebvxEJY9NI6I7dHpaDXcKqfPHLKjZHcpTjHbIZDKa73JHa4BXGY45xe5Y7zV+o9/Hv49JHe4BEA="
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},
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{
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name: "facerecog",
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data: "gEBAP4BSLuozNH9YpTHsolXPsYfdDraZhELIZhHeLtJELY1VC4Y7HHqoXJABYdNHa5bJDrLvfHfbrPZJI7nGZpdVNJ4lRIpaznRqp1hCq55ZC6IRPd8oPjW8Y5jSr45dEJppNHcIjLHZY5ja6rrhFK45pVqI5rGI4AHHNpx3ANA="
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},
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{
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name: "sleep",
|
||||
data: "gEBAP4B/AP4B2ACY7/Quq95HP45/HP4APOdY7fACZfnHcaZZAL45/HP45/E7YAHCaZFZHfbh/HP45/HOoAHHf4B/AP4B/AP4BIA="
|
||||
},
|
||||
{
|
||||
name: "awake",
|
||||
data: "gEBAP4B/AKyb7HfIAFHPI77Ov451Hf453Hf453HdoAbHf45/Hf5HrHNY7NHNo7/HO47/HO47HHPJ1/Heo51HfoB/ALg="
|
||||
},
|
||||
{
|
||||
name: "happy",
|
||||
data: "gEBAP4B/AP4BKa+oAXHNITfHK4ZtD5JZfHOojZaMYlXHMYnXHfI5nFaYPLaaIRNHf47/d/47/HtInTCZrfZHa4vNABYlVKLI3PbLrzfD7qTXDLaphHMIpLAB45hIKY1pAP4B/AMA"
|
||||
},
|
||||
{
|
||||
name: "sad",
|
||||
data: "gEBAP4B/AP4BKa+oAXHNITfHK4ZtD5JZfHOojZaMYlXHMYnXHfI5nFaYPLaaIRNHf47/d/47/CK4njCZ4APHcIVJBbbdTecYjZHr4fdSa4ZbEZ4lNCaY9dAB45hIKY1pAP4B/AMA"
|
||||
},
|
||||
{
|
||||
name: "hover",
|
||||
data: "gEBAP4B/AP7NedL4fZK7ojNHeJ35DJI7vC5Y7tVMI7XHNYnNYro7hHKI7lAK47/HdoAhHPI7/Hf47/Hf4AtHPI7/Hf47/Hd45LAP4B/ANwA="
|
||||
name: "switch",
|
||||
data: "gEBAP4B/AP4B/AP4B/AMgA3HPJdlVvI7/Hf47/Hf47/Hf47/Hf47/Hf4AvIPKRXAP4B/AP4B/AP4B/AJgA=="
|
||||
},
|
||||
{
|
||||
name: "light",
|
||||
data: "gEBAP4B/APi/Na67lfACZ/nNaI9lE6o9jEbI9hD7Y7dDsJZ3D6YRJHdIJHHfaz7Hf5Z/Hf4hZHMIjFEqIVVHsY5hDpI7TEqL1jVsqlTdM55THOJvHOuY7/HfI9JHOI9HHOoBgA=="
|
||||
},
|
||||
{
|
||||
name: "speak",
|
||||
data: "gEBAP4B/AP4BIbO4AXG+4/hAEY55HqoArHPI9PHfIAzHf47/Hf47/HeY9xHJI79Hto5NHtY5RHc45THco5VHcI3XHJpHRG7I7LEro5ZG+IB/AP4BwA=="
|
||||
},
|
||||
{
|
||||
name: "dalek",
|
||||
data: "gEBAP4B/AP4B/AJMQwQBBGucIoMAkADBhFhAoZBcAAQfJhEgB45BCHYMBjGiB4ZLCK5APDFpphBC5AbEJosY0YfCG4IAEJIYdGFYR5LHJYlEAI0Y4cY8YXMOpQBFlNFlMkOZA7MKII7JOAXkE4T1UERKtFHoxJBABY5QiGiD5kANYTnCiFiWIJVOgDZCOra3FoKxFDKI7hADQ7PkEIaoIHEaKYfJAoKPFAJcIGYIJHkI7UgMY8ZFHC5rVDKIZTCDIJhBA4ILBBoYFHC4QBEBogpBjHDdsJJEAoYAHKoTxWWb5tNWZOiHZRbBHbwtLF5ynBL7wtLjHjd6oAZkHkI5JJKAAZ3TkAjJhALBsJ5K0a/KkLvfkMEFpVhO8hrIU4QLGG4QAzkCdVAP4B/AP4Bb"
|
||||
name: "back",
|
||||
data: "gEBAP4B/AP4B/AKgADHPI71HP45/HP45/HP45/HP45/Hf49/Hv49/Hv49/Hv49/Hv497He4B/AP4B/AJAA=="
|
||||
}
|
||||
];
|
||||
|
||||
|
|
@ -145,78 +110,61 @@ the program and it may be adviable to use the 'status_name'
|
|||
format to ensure it is clear.
|
||||
*/
|
||||
|
||||
var happyBtn = {
|
||||
var lightBtn = {
|
||||
primary_colour: 0x653E,
|
||||
primary_text: 'Speak',
|
||||
primary_icon: 'happy',
|
||||
primary_text: 'Lights',
|
||||
primary_icon: 'light',
|
||||
};
|
||||
|
||||
var sadBtn = {
|
||||
var socketsBtn = {
|
||||
primary_colour: 0x33F9,
|
||||
primary_text: 'Speak',
|
||||
primary_icon: 'sad',
|
||||
primary_text: 'Sockets',
|
||||
primary_icon: 'switch',
|
||||
};
|
||||
|
||||
var speakBtn = {
|
||||
primary_colour: 0x33F9,
|
||||
primary_text: 'Speak',
|
||||
primary_icon: 'speak',
|
||||
};
|
||||
|
||||
var faceBtn = {
|
||||
var lightHallBtn = {
|
||||
primary_colour: 0xE9C7,
|
||||
primary_text: 'Off',
|
||||
primary_icon: 'facerecog',
|
||||
toggle: true,
|
||||
secondary_colour: 0x3F48,
|
||||
secondary_text: 'On',
|
||||
secondary_icon : 'facerecog',
|
||||
value: status_face
|
||||
};
|
||||
|
||||
var irisLightBtn = {
|
||||
primary_colour: 0xE9C7,
|
||||
primary_text: 'Off',
|
||||
primary_text: 'Hall Off',
|
||||
primary_icon: 'light',
|
||||
toggle: true,
|
||||
secondary_colour: 0x3F48,
|
||||
secondary_text: 'On',
|
||||
secondary_text: 'Hall On',
|
||||
secondary_icon : 'light',
|
||||
value: status_iris_light
|
||||
value: status_light_hall
|
||||
};
|
||||
|
||||
var irisBtn = {
|
||||
var lightStudyBtn = {
|
||||
primary_colour: 0xE9C7,
|
||||
primary_text: 'Closed',
|
||||
primary_icon: 'sleep',
|
||||
primary_text: 'Study Off',
|
||||
primary_icon: 'light',
|
||||
toggle: true,
|
||||
secondary_colour: 0x3F48,
|
||||
secondary_text: 'Open',
|
||||
secondary_icon : 'awake',
|
||||
value: status_iris
|
||||
};
|
||||
secondary_text: 'Study On',
|
||||
secondary_icon : 'light',
|
||||
value: status_light_study
|
||||
};
|
||||
|
||||
var hoverBtn = {
|
||||
var socketTVBtn = {
|
||||
primary_colour: 0xE9C7,
|
||||
primary_text: 'Off',
|
||||
primary_icon: 'hover',
|
||||
primary_text: 'TV Off',
|
||||
primary_icon: 'switch',
|
||||
toggle: true,
|
||||
secondary_colour: 0x3F48,
|
||||
secondary_text: 'On',
|
||||
secondary_icon : 'hover',
|
||||
value: status_hover
|
||||
secondary_text: 'TV On',
|
||||
secondary_icon : 'switch',
|
||||
value: status_tv
|
||||
};
|
||||
|
||||
var domeBtn = {
|
||||
primary_colour: 0xE9C7,
|
||||
primary_text: 'Off',
|
||||
primary_icon: 'dalek',
|
||||
toggle: true,
|
||||
secondary_colour: 0x3F48,
|
||||
secondary_text: 'On',
|
||||
secondary_icon : 'dalek',
|
||||
value: status_dome
|
||||
};
|
||||
var socketPrinterBtn = {
|
||||
primary_colour: 0xE9C7,
|
||||
primary_text: 'Printer Off',
|
||||
primary_icon: 'switch',
|
||||
toggle: true,
|
||||
secondary_colour: 0x3F48,
|
||||
secondary_text: 'Printer On',
|
||||
secondary_icon : 'switch',
|
||||
value: status_printer
|
||||
};
|
||||
|
||||
/*
|
||||
CONFIGURATION AREA - SCREEN DEFINITIONS
|
||||
|
|
@ -228,30 +176,20 @@ the left hand side of the screen. These
|
|||
are defined as btn1, bt2 and bt3. The
|
||||
values are names from the icon array.
|
||||
*/
|
||||
|
||||
const menuScreen = {
|
||||
left: faceBtn,
|
||||
right: speakBtn,
|
||||
btn1: "hover",
|
||||
btn2: "light",
|
||||
btn3: "back"
|
||||
};
|
||||
|
||||
const speakScreen = {
|
||||
left: happyBtn,
|
||||
right: sadBtn,
|
||||
btn3: "back"
|
||||
};
|
||||
|
||||
const irisScreen = {
|
||||
left: irisBtn,
|
||||
right: irisLightBtn,
|
||||
btn3: "back"
|
||||
const homeScreen = {
|
||||
left: lightBtn,
|
||||
right: socketsBtn,
|
||||
};
|
||||
|
||||
const lightsScreen = {
|
||||
left: hoverBtn,
|
||||
right: domeBtn,
|
||||
left: lightHallBtn,
|
||||
right: lightStudyBtn,
|
||||
btn3: "back"
|
||||
};
|
||||
|
||||
const socketsScreen = {
|
||||
left: socketTVBtn,
|
||||
right: socketPrinterBtn,
|
||||
btn3: "back"
|
||||
};
|
||||
|
||||
|
|
@ -289,78 +227,63 @@ one, then the state machine will change to that new State and redrsw
|
|||
the screen appropriately.
|
||||
To add in additional capabilities for button presses, simply add
|
||||
an additional 'if' statement.
|
||||
For toggle buttons, the value of the sppropiate status object is
|
||||
For toggle buttons, the value of the appropiate status object is
|
||||
inversed and the new value transmitted.
|
||||
*/
|
||||
|
||||
/* The Home State/Page is where the application beings */
|
||||
|
||||
const Home = new State({
|
||||
state: "DalekMenu",
|
||||
screen: menuScreen,
|
||||
state: "Home",
|
||||
screen: homeScreen,
|
||||
events: (event) => {
|
||||
if ((event.object == "right") && (event.status == "end")) {
|
||||
return Speak;
|
||||
return SocketsMenu;
|
||||
}
|
||||
if ((event.object == "left") && (event.status == "end")) {
|
||||
status_face.value = !status_face.value;
|
||||
transmit(this.state, "face", onOff(status_face.value));
|
||||
return this;
|
||||
return LightsMenu;
|
||||
}
|
||||
transmit(this.state, event.object, event.status);
|
||||
return this;
|
||||
}
|
||||
});
|
||||
|
||||
const Speak = new State({
|
||||
state: "Speak",
|
||||
screen: speakScreen,
|
||||
events: (event) => {
|
||||
if ((event.object == "bottom") && (event.status == "end")) {
|
||||
return Home;
|
||||
}
|
||||
transmit(this.state, event.object, event.status);
|
||||
return this;
|
||||
}
|
||||
});
|
||||
|
||||
const Iris = new State({
|
||||
state: "Iris",
|
||||
screen: irisScreen,
|
||||
events: (event) => {
|
||||
if ((event.object == "bottom") && (event.status == "end")) {
|
||||
return Home;
|
||||
}
|
||||
if ((event.object == "right") && (event.status == "end")) {
|
||||
status_iris_light.value = !status_iris_light.value;
|
||||
transmit(this.state, "iris_light", onOff(status_iris_light.value));
|
||||
return this;
|
||||
}
|
||||
if ((event.object == "left") && (event.status == "end")) {
|
||||
status_iris.value = !status_iris.value;
|
||||
transmit(this.state, "iris_servo", onOff(status_iris.value));
|
||||
return this;
|
||||
}
|
||||
transmit(this.state, event.object, event.status);
|
||||
return this;
|
||||
}
|
||||
});
|
||||
|
||||
const Lights = new State({
|
||||
state: "Lights",
|
||||
const LightsMenu = new State({
|
||||
state: "LightsMenu",
|
||||
screen: lightsScreen,
|
||||
events: (event) => {
|
||||
if ((event.object == "bottom") && (event.status == "end")) {
|
||||
return Home;
|
||||
}
|
||||
if ((event.object == "right") && (event.status == "end")) {
|
||||
status_dome.value = !status_dome.value;
|
||||
transmit(this.state, "dome", onOff(status_dome.value));
|
||||
status_light_study.value = !status_light_study.value;
|
||||
transmit(this.state, "study", onOff(status_light_study.value));
|
||||
return this;
|
||||
}
|
||||
if ((event.object == "left") && (event.status == "end")) {
|
||||
status_hover.value = !status_hover.value;
|
||||
transmit(this.state, "hover", onOff(status_hover.value));
|
||||
status_light_hall.value = !status_light_hall.value;
|
||||
transmit(this.state, "hall", onOff(status_light_hall.value));
|
||||
return this;
|
||||
}
|
||||
transmit(this.state, event.object, event.status);
|
||||
return this;
|
||||
}
|
||||
});
|
||||
|
||||
const SocketsMenu = new State({
|
||||
state: "SocketsMenu",
|
||||
screen: socketsScreen,
|
||||
events: (event) => {
|
||||
if ((event.object == "bottom") && (event.status == "end")) {
|
||||
return Home;
|
||||
}
|
||||
if ((event.object == "right") && (event.status == "end")) {
|
||||
status_printer.value = !status_printer.value;
|
||||
transmit(this.state, "printer", onOff(status_printer.value));
|
||||
return this;
|
||||
}
|
||||
if ((event.object == "left") && (event.status == "end")) {
|
||||
status_tv.value = !status_tv.value;
|
||||
transmit(this.state, "tv", onOff(status_tv.value));
|
||||
return this;
|
||||
}
|
||||
transmit(this.state, event.object, event.status);
|
||||
|
|
@ -421,7 +344,7 @@ const drawButton = (params,side) => {
|
|||
text = params.secondary_text;
|
||||
icon = drawIcon(params.secondary_icon);
|
||||
}
|
||||
g.fillRect(0+x,24,119+x, 239);
|
||||
g.fillRect(0+x,28,119+x, 239);
|
||||
g.setColor(0x000);
|
||||
g.setFont("Vector",15);
|
||||
g.setFontAlign(0,0.0);
|
||||
Loading…
Reference in New Issue