tetris: bug fixes, add back swipe controls

master
Anonymous941 2024-01-22 10:52:51 -05:00
parent 1a1b79d41b
commit 60bab26d83
1 changed files with 77 additions and 55 deletions

View File

@ -115,7 +115,7 @@ function calculateSpeed() {
step = 20; // usually limited by the hardware
// levels 15+ are programmed to go faster by skipping lines
}
print(`level ${level}: drop interval ${step}ms`)
print(`level ${level}: drop interval ${step}ms`);
if (control == 3)
step = step*2;
dropInterval = step;
@ -272,8 +272,28 @@ function linear(x) {
function newGame() {
E.showMenu();
Bangle.setUI();
if (control == 2) {
Bangle.setUI({mode : "custom", btn: () => load()});
if (control == 4) { // Swipe
Bangle.on("touch", (e) => {
t = rotateTile(ct, 3);
if (moveOk(t, 0, 0)) {
drawTile(ct, ctn, ox+px*8, oy+py*8, true);
ct = t;
drawTile(ct, ctn, ox+px*8, oy+py*8, false);
}
});
Bangle.on("swipe", (x,y) => {
if (y<0) y = 0;
if (moveOk(ct, x, y)) {
drawTile(ct, ctn, ox+px*8, oy+py*8, true);
px += x;
py += y;
drawTile(ct, ctn, ox+px*8, oy+py*8, false);
}
});
} else { // control != 4
if (control == 2) { // Tilt
Bangle.on("accel", (e) => {
if (state != 1) return;
if (control != 2) return;
@ -281,7 +301,7 @@ function newGame() {
linear((0.2-e.x) * 2.5);
});
}
if (control == 3) {
if (control == 3) { // Move
Bangle.setBarometerPower(true);
Bangle.on("pressure", (e) => {
if (state != 1) return;
@ -325,6 +345,7 @@ function newGame() {
move(1, 0);
}
});
}
setWatch(() => {
if (state == 1)
pauseGame();
@ -333,9 +354,9 @@ function newGame() {
}, BTN1, {repeat: true});
initGame();
drawGame();
state = 1;
calculateSpeed();
state = 1;
drawGame();
var gi = setInterval(gameStep, 20);
}
@ -346,8 +367,8 @@ function drawGame() {
.drawString("Level", 22, 80)
.drawString("Lines", 22, 130)
.drawString("Next", 176-22, 30);
showNext(ntn, ntr);
redrawStats();
showNext(ntn, ntr);
}
function selectGame() {
@ -359,6 +380,7 @@ function selectGame() {
menu["Drag"] = () => { control = 1; newGame(); };
menu["Tilt"] = () => { control = 2; newGame(); };
menu["Pressure"] = () => { control = 3; newGame(); };
menu["Swipe"] = () => { control = 4; newGame(); };
level = 1;
menu["Level"] = {
value : 1,