From 789e3a7ec5f29f70ea014e6e0f31f8bce451f2ee Mon Sep 17 00:00:00 2001 From: Gordon Williams Date: Thu, 7 Jul 2022 11:00:18 +0100 Subject: [PATCH] 0.06: Bangle.js 2 enhancements - remove offscreen buffer and render direct --- apps/flappy/ChangeLog | 1 + apps/flappy/app.js | 61 +++++++++++++++------------------------ apps/flappy/metadata.json | 2 +- 3 files changed, 25 insertions(+), 39 deletions(-) diff --git a/apps/flappy/ChangeLog b/apps/flappy/ChangeLog index 349cb9d07..d660f85aa 100644 --- a/apps/flappy/ChangeLog +++ b/apps/flappy/ChangeLog @@ -2,3 +2,4 @@ 0.03: A few tweaks to improve rendering speed 0.04: Add "ram" keyword to allow 2v06 Espruino builds to cache function that needs to be fast 0.05: Don't use Bangle.setLCDMode, just use offscreen buffer (allows widgets) +0.06: Bangle.js 2 enhancements - remove offscreen buffer and render direct diff --git a/apps/flappy/app.js b/apps/flappy/app.js index e9ca31fa5..70553fe97 100644 --- a/apps/flappy/app.js +++ b/apps/flappy/app.js @@ -1,19 +1,20 @@ -b = Graphics.createArrayBuffer(120,120,8); -var gimg = { - width:120, - height:104, - bpp:8, - buffer:b.buffer - }; - +var Y; if (process.env.HWVERSION==2) { - b.flip = function() { - g.drawImage(gimg,28,50); - }; + // we have offscreen graphics, so just go direct + b = g; + Y = 24; // widgets } else { + b = Graphics.createArrayBuffer(120,120,8); + var gimg = { + width:120, + height:104, + bpp:8, + buffer:b.buffer + }; b.flip = function() { g.drawImage(gimg,0,24,{scale:2}); }; + Y = 0; // we offset for widgets anyway } var BIRDIMG = E.toArrayBuffer(atob("EQyI/v7+/v7+/gAAAAAAAP7+/v7+/v7+/gYG0tLS0gDXAP7+/v7+/v4A0tLS0tIA19fXAP7+/v4AAAAA0tLS0gDX1wDXAP7+ANfX19cA0tLSANfXANcA/v4A19fX19cA0tLSANfX1wD+/gDS19fX0gDS0tLSAAAAAAD+/gDS0tIA0tLS0gDAwMDAwAD+/gAAAM3Nzc0AwAAAAAAA/v7+/v4Azc3Nzc0AwMDAwAD+/v7+/v4AAM3Nzc0AAAAAAP7+/v7+/v7+AAAAAP7+/v7+/g==")) @@ -30,14 +31,14 @@ function newBarrier(x) { barriers.push({ x1 : x-7, x2 : x+7, - y : 20+Math.random()*38, + y : Y+20+Math.random()*38, gap : 12+Math.random()*15 }); } function gameStart() { running = true; - birdy = 48/2; + birdy = Y + 48/2; birdvy = 0; barriers = []; for (var i=38;ibbot)) gameStop(); }); diff --git a/apps/flappy/metadata.json b/apps/flappy/metadata.json index 910797066..cb50f0094 100644 --- a/apps/flappy/metadata.json +++ b/apps/flappy/metadata.json @@ -1,7 +1,7 @@ { "id": "flappy", "name": "Flappy Bird", - "version": "0.05", + "version": "0.06", "description": "A Flappy Bird game clone", "icon": "app.png", "screenshots": [{"url":"screenshot1_flappy.png"},{"url":"screenshot2_flappy.png"}],