buffgym: Code style vs linter
Pass redraw as parameter to Workout, instead of using global variable. Make code to honor eslint linebreak-style (use Windows linebreak). Change eslintrc indent rule to match code style. Add missing semicolons.master
parent
0bacb71bbd
commit
9e69fd2e74
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@ -15,7 +15,8 @@
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"rules": {
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"indent": [
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"error",
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2
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2,
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{ "SwitchCase": 1 }
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],
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"linebreak-style": [
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"error",
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@ -1,153 +1,153 @@
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exports = class Exercise {
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constructor(params) {
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this.completed = false;
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this.sets = [];
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this.title = params.title;
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this.weight = params.weight;
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this.weightIncrement = params.weightIncrement;
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this.unit = params.unit;
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this.restPeriod = params.restPeriod;
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this._originalRestPeriod = params.restPeriod;
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this._restTimeout = null;
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this._restInterval = null;
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this._state = null;
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}
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get humanTitle() {
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return `${this.title} ${this.weight}${this.unit}`;
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}
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get subTitle() {
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const totalSets = this.sets.length;
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const uncompletedSets = this.sets.filter((set) => !set.isCompleted()).length;
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const currentSet = (totalSets - uncompletedSets) + 1;
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return `Set ${currentSet} of ${totalSets}`;
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}
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decRestPeriod() {
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this.restPeriod--;
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}
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addSet(set) {
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this.sets.push(set);
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}
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currentSet() {
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return this.sets.filter(set => !set.isCompleted())[0];
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}
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isLastSet() {
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return this.sets.filter(set => !set.isCompleted()).length === 1;
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}
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isCompleted() {
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return !!this.completed;
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}
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canSetCompleted() {
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return this.sets.filter(set => set.isCompleted()).length === this.sets.length;
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}
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setCompleted() {
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if (!this.canSetCompleted()) throw "All sets must be completed";
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if (this.canProgress()) this.weight += this.weightIncrement;
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this.completed = true;
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}
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canProgress() {
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let completedRepsTotalSum = 0;
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let targetRepsTotalSum = 0;
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this.sets.forEach(set => completedRepsTotalSum += set.reps);
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this.sets.forEach(set => targetRepsTotalSum += set.maxReps);
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return (targetRepsTotalSum - completedRepsTotalSum) === 0;
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}
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startRestTimer(workout) {
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this._restTimeout = setTimeout(() => {
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this.next(workout);
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}, 1000 * this.restPeriod);
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this._restInterval = setInterval(() => {
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this.decRestPeriod();
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if (this.restPeriod < 0) {
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this.resetRestTimer();
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this.next();
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return;
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}
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workout.emit("redraw");
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}, 1000 );
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}
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resetRestTimer() {
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clearTimeout(this._restTimeout);
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clearInterval(this._restInterval);
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this._restTimeout = null;
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this._restInterval = null;
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this.restPeriod = this._originalRestPeriod;
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}
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isRestTimerRunning() {
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return this._restTimeout != null;
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}
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setupStartedButtons(workout) {
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clearWatch();
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setWatch(() => {
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this.currentSet().incReps();
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workout.emit("redraw");
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}, BTN1, {repeat: true});
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setWatch(workout.next.bind(workout), BTN2, {repeat: false});
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setWatch(() => {
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this.currentSet().decReps();
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workout.emit("redraw");
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}, BTN3, {repeat: true});
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}
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setupRestingButtons(workout) {
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clearWatch();
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setWatch(workout.next.bind(workout), BTN2, {repeat: false});
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}
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next(workout) {
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const STARTED = 1;
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const RESTING = 2;
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const COMPLETED = 3;
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switch(this._state) {
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case null:
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this._state = STARTED;
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this.setupStartedButtons(workout);
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break;
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case STARTED:
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this._state = RESTING;
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this.startRestTimer(workout);
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this.setupRestingButtons(workout);
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break;
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case RESTING:
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this.resetRestTimer();
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this.currentSet().setCompleted();
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if (this.canSetCompleted()) {
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this._state = COMPLETED;
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this.setCompleted();
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} else {
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this._state = null;
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}
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// As we are changing state and require it to be reprocessed
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// invoke the next step of workout
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workout.next();
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break;
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default:
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throw "Exercise: Attempting to move to an unknown state";
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}
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workout.emit("redraw");
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}
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}
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exports = class Exercise {
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constructor(params) {
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this.completed = false;
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this.sets = [];
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this.title = params.title;
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this.weight = params.weight;
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this.weightIncrement = params.weightIncrement;
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this.unit = params.unit;
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this.restPeriod = params.restPeriod;
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this._originalRestPeriod = params.restPeriod;
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this._restTimeout = null;
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this._restInterval = null;
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this._state = null;
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}
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get humanTitle() {
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return `${this.title} ${this.weight}${this.unit}`;
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}
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get subTitle() {
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const totalSets = this.sets.length;
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const uncompletedSets = this.sets.filter((set) => !set.isCompleted()).length;
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const currentSet = (totalSets - uncompletedSets) + 1;
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return `Set ${currentSet} of ${totalSets}`;
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}
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decRestPeriod() {
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this.restPeriod--;
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}
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addSet(set) {
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this.sets.push(set);
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}
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currentSet() {
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return this.sets.filter(set => !set.isCompleted())[0];
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}
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isLastSet() {
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return this.sets.filter(set => !set.isCompleted()).length === 1;
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}
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isCompleted() {
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return !!this.completed;
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}
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canSetCompleted() {
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return this.sets.filter(set => set.isCompleted()).length === this.sets.length;
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}
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setCompleted() {
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if (!this.canSetCompleted()) throw "All sets must be completed";
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if (this.canProgress()) this.weight += this.weightIncrement;
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this.completed = true;
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}
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canProgress() {
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let completedRepsTotalSum = 0;
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let targetRepsTotalSum = 0;
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this.sets.forEach(set => completedRepsTotalSum += set.reps);
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this.sets.forEach(set => targetRepsTotalSum += set.maxReps);
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return (targetRepsTotalSum - completedRepsTotalSum) === 0;
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}
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startRestTimer(workout) {
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this._restTimeout = setTimeout(() => {
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this.next(workout);
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}, 1000 * this.restPeriod);
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this._restInterval = setInterval(() => {
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this.decRestPeriod();
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if (this.restPeriod < 0) {
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this.resetRestTimer();
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this.next();
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return;
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}
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workout.emit("redraw");
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}, 1000 );
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}
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resetRestTimer() {
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clearTimeout(this._restTimeout);
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clearInterval(this._restInterval);
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this._restTimeout = null;
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this._restInterval = null;
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this.restPeriod = this._originalRestPeriod;
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}
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isRestTimerRunning() {
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return this._restTimeout != null;
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}
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setupStartedButtons(workout) {
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clearWatch();
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setWatch(() => {
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this.currentSet().incReps();
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workout.emit("redraw");
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}, BTN1, {repeat: true});
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setWatch(workout.next.bind(workout), BTN2, {repeat: false});
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setWatch(() => {
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this.currentSet().decReps();
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workout.emit("redraw");
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}, BTN3, {repeat: true});
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}
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setupRestingButtons(workout) {
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clearWatch();
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setWatch(workout.next.bind(workout), BTN2, {repeat: false});
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}
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next(workout) {
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const STARTED = 1;
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const RESTING = 2;
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const COMPLETED = 3;
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switch(this._state) {
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case null:
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this._state = STARTED;
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this.setupStartedButtons(workout);
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break;
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case STARTED:
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this._state = RESTING;
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this.startRestTimer(workout);
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this.setupRestingButtons(workout);
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break;
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case RESTING:
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this.resetRestTimer();
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this.currentSet().setCompleted();
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if (this.canSetCompleted()) {
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this._state = COMPLETED;
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this.setCompleted();
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} else {
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this._state = null;
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}
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// As we are changing state and require it to be reprocessed
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// invoke the next step of workout
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workout.next();
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break;
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default:
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throw "Exercise: Attempting to move to an unknown state";
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}
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workout.emit("redraw");
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}
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};
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@ -1 +1 @@
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require("heatshrink").decompress(atob("mEwxH+ACPI5AUSADAtB5vNGFQtBAIfNF95hoF4wwoF5AwmF5BhmXYbAEF/6QbF1QwIF04qB54ADAwIwoF4oRKBoIvsB4gvZ58kkgCDFxoxaF5wuHGDQcMF5IwXDZwLDGDmlDIWlkgJDSwIABCRAwPDQohCFgIABDQIOCFwYABr4RCCQIvQDYguEAAwtFF5owJDZAvHFw4vFOYQvKFAowMBxIvFMQwvPAB4wFUQ4vJGDYvUGC4vNdgyuEGDIsNFwYwGNAgAPExAvMGIdfTIovfTpYvrfRCOkZ44ugF44NGF05gUFyQvKGIoueGKIufGJ4uhG5oupGItfr4vvAAgvlGAQvt/wrEF9oEGF841IF9QGHX0oGIAD8kAAYJOFzwEBBQoMFACA="))
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require("heatshrink").decompress(atob("mEwxH+ACPI5AUSADAtB5vNGFQtBAIfNF95hoF4wwoF5AwmF5BhmXYbAEF/6QbF1QwIF04qB54ADAwIwoF4oRKBoIvsB4gvZ58kkgCDFxoxaF5wuHGDQcMF5IwXDZwLDGDmlDIWlkgJDSwIABCRAwPDQohCFgIABDQIOCFwYABr4RCCQIvQDYguEAAwtFF5owJDZAvHFw4vFOYQvKFAowMBxIvFMQwvPAB4wFUQ4vJGDYvUGC4vNdgyuEGDIsNFwYwGNAgAPExAvMGIdfTIovfTpYvrfRCOkZ44ugF44NGF05gUFyQvKGIoueGKIufGJ4uhG5oupGItfr4vvAAgvlGAQvt/wrEF9oEGF841IF9QGHX0oGIAD8kAAYJOFzwEBBQoMFACA="));
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@ -1,28 +1,28 @@
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exports = class Set {
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constructor(maxReps) {
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this.completed = false;
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this.minReps = 0;
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this.reps = 0;
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this.maxReps = maxReps;
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}
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isCompleted() {
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return !!this.completed;
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}
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setCompleted() {
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this.completed = true;
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}
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incReps() {
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if (this.completed) return;
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if (this.reps >= this.maxReps) return;
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this.reps++;
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}
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decReps() {
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if (this.completed) return;
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if (this.reps <= this.minReps) return;
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this.reps--;
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}
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}
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exports = class Set {
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constructor(maxReps) {
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this.completed = false;
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this.minReps = 0;
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this.reps = 0;
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this.maxReps = maxReps;
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}
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isCompleted() {
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return !!this.completed;
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}
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setCompleted() {
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this.completed = true;
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}
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incReps() {
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if (this.completed) return;
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if (this.reps >= this.maxReps) return;
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this.reps++;
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}
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decReps() {
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if (this.completed) return;
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if (this.reps <= this.minReps) return;
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this.reps--;
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}
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};
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@ -1,83 +1,84 @@
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exports = class Workout {
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constructor(params) {
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this.title = params.title;
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this.exercises = [];
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this.completed = false;
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this.on("redraw", redraw.bind(null, this));
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}
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addExercises(exercises) {
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exercises.forEach(exercise => this.exercises.push(exercise));
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}
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currentExercise() {
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return this.exercises.filter(exercise => !exercise.isCompleted())[0];
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}
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canComplete() {
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return this.exercises.filter(exercise => exercise.isCompleted()).length === this.exercises.length;
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}
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setCompleted() {
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if (!this.canComplete()) throw "All exercises must be completed";
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this.completed = true;
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}
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isCompleted() {
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return !!this.completed;
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}
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static fromJSON(workoutJSON) {
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const Set = require("buffgym-set.js");
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const Exercise = require("buffgym-exercise.js");
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const workout = new this({
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title: workoutJSON.title,
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});
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const exercises = workoutJSON.exercises.map(exerciseJSON => {
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const exercise = new Exercise({
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title: exerciseJSON.title,
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weight: exerciseJSON.weight,
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weightIncrement: exerciseJSON.weightIncrement,
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unit: exerciseJSON.unit,
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restPeriod: exerciseJSON.restPeriod,
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});
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exerciseJSON.sets.forEach(setJSON => {
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exercise.addSet(new Set(setJSON));
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});
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return exercise;
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});
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workout.addExercises(exercises);
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return workout;
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}
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toJSON() {
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return {
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title: this.title,
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exercises: this.exercises.map(exercise => {
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return {
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title: exercise.title,
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weight: exercise.weight,
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weightIncrement: exercise.weightIncrement,
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unit: exercise.unit,
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sets: exercise.sets.map(set => set.maxReps),
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restPeriod: exercise.restPeriod,
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};
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}),
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};
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}
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// State machine
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next() {
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if (this.canComplete()) {
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this.setCompleted();
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this.emit("redraw");
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return;
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}
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// Call current exercise state machine
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this.currentExercise().next(this);
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}
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}
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exports = class Workout {
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constructor(params) {
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this.title = params.title;
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this.exercises = [];
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this.completed = false;
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this.on("redraw", params.redraw.bind(null, this));
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}
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addExercises(exercises) {
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exercises.forEach(exercise => this.exercises.push(exercise));
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}
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currentExercise() {
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return this.exercises.filter(exercise => !exercise.isCompleted())[0];
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}
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canComplete() {
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return this.exercises.filter(exercise => exercise.isCompleted()).length === this.exercises.length;
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}
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setCompleted() {
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if (!this.canComplete()) throw "All exercises must be completed";
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this.completed = true;
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}
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isCompleted() {
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return !!this.completed;
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}
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static fromJSON(workoutJSON, redraw) {
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const Set = require("buffgym-set.js");
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const Exercise = require("buffgym-exercise.js");
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const workout = new this({
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title: workoutJSON.title,
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redraw: redraw,
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});
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const exercises = workoutJSON.exercises.map(exerciseJSON => {
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const exercise = new Exercise({
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title: exerciseJSON.title,
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weight: exerciseJSON.weight,
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weightIncrement: exerciseJSON.weightIncrement,
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unit: exerciseJSON.unit,
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restPeriod: exerciseJSON.restPeriod,
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});
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exerciseJSON.sets.forEach(setJSON => {
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exercise.addSet(new Set(setJSON));
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});
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return exercise;
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});
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workout.addExercises(exercises);
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return workout;
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}
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toJSON() {
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return {
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title: this.title,
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exercises: this.exercises.map(exercise => {
|
||||
return {
|
||||
title: exercise.title,
|
||||
weight: exercise.weight,
|
||||
weightIncrement: exercise.weightIncrement,
|
||||
unit: exercise.unit,
|
||||
sets: exercise.sets.map(set => set.maxReps),
|
||||
restPeriod: exercise.restPeriod,
|
||||
};
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
// State machine
|
||||
next() {
|
||||
if (this.canComplete()) {
|
||||
this.setCompleted();
|
||||
this.emit("redraw");
|
||||
return;
|
||||
}
|
||||
|
||||
// Call current exercise state machine
|
||||
this.currentExercise().next(this);
|
||||
}
|
||||
};
|
||||
|
|
@ -248,7 +248,7 @@ function getWorkoutIndex() {
|
|||
function buildWorkout(fName) {
|
||||
const Workout = require("buffgym-workout.js");
|
||||
const workoutJSON = require("Storage").readJSON(fName);
|
||||
const workout = Workout.fromJSON(workoutJSON);
|
||||
const workout = Workout.fromJSON(workoutJSON, redraw);
|
||||
|
||||
return workout;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue