parent
4ceb67f2b2
commit
afa6d0dc3a
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@ -1403,7 +1403,7 @@
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"id": "metronome",
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"id": "metronome",
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"name": "Metronome",
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"name": "Metronome",
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"icon": "metronome_icon.png",
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"icon": "metronome_icon.png",
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"version": "0.05",
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"version": "0.04",
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"readme": "README.md",
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"readme": "README.md",
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"description": "Makes the watch blinking and vibrating with a given rate",
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"description": "Makes the watch blinking and vibrating with a given rate",
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"tags": "tool",
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"tags": "tool",
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@ -1417,8 +1417,7 @@
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"name": "metronome.img",
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"name": "metronome.img",
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"url": "metronome-icon.js",
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"url": "metronome-icon.js",
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"evaluate": true
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"evaluate": true
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},
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}
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{"name":"metronome.settings.js","url":"settings.js"}
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]
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]
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},
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},
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{ "id": "blackjack",
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{ "id": "blackjack",
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@ -2,4 +2,3 @@
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0.02: Watch vibrates with every beat
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0.02: Watch vibrates with every beat
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0.03: Uses mean of three time intervalls to calculate bmp
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0.03: Uses mean of three time intervalls to calculate bmp
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0.04: App shows instructions, Widgets remain visible, color changed
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0.04: App shows instructions, Widgets remain visible, color changed
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0.05: Buzz intensity and beats per bar can be changed via settings-app
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@ -8,7 +8,6 @@ This metronome makes your watch blink and vibrate with a given rate.
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* Use `BTN1` to increase the bmp value by one.
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* Use `BTN1` to increase the bmp value by one.
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* Use `BTN3` to decrease the bmp value by one.
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* Use `BTN3` to decrease the bmp value by one.
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* You can change the bpm value any time by tapping the screen or using `BTN1` and `BTN3`.
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* You can change the bpm value any time by tapping the screen or using `BTN1` and `BTN3`.
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* Intensity of buzzing and the beats per bar (default 4) can be changed with the settings-app. The first beat per bar will be marked in red.
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## Attributions
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## Attributions
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@ -14,7 +14,6 @@ function setting(key) {
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//define default settings
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//define default settings
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const DEFAULTS = {
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const DEFAULTS = {
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'beatsperbar': 4,
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'beatsperbar': 4,
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'buzzintens': 0.75,
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};
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};
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if (!settings) { loadSettings(); }
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if (!settings) { loadSettings(); }
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return (key in settings) ? settings[key] : DEFAULTS[key];
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return (key in settings) ? settings[key] : DEFAULTS[key];
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@ -28,15 +27,16 @@ function loadSettings() {
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}
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}
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function changecolor() {
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function changecolor() {
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const colors = {
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const colors = {
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0: { value: 0xF800, name: "Red" },
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0: { value: 0xF800, name: "Red" },
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1: { value: 0xFFFF, name: "White" },
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1: { value: 0xFFFF, name: "White" },
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2: { value: 0x9492, name: "gray" },
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2: { value: 0x03E0, name: "DarkGreen" },
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3: { value: 0xFFFF, name: "White" },
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3: { value: 0xFFFF, name: "White" },
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4: { value: 0x9492, name: "gray" },
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4: { value: 0x03E0, name: "DarkGreen" },
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5: { value: 0xFFFF, name: "White" },
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5: { value: 0xFFFF, name: "White" },
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6: { value: 0x9492, name: "gray" },
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6: { value: 0x03E0, name: "DarkGreen" },
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7: { value: 0xFFFF, name: "White" },
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7: { value: 0xFFFF, name: "White" },
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8: { value: 0x03E0, name: "DarkGreen" },
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};
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};
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g.setColor(colors[cindex].value);
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g.setColor(colors[cindex].value);
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if (cindex == setting('beatsperbar')-1) {
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if (cindex == setting('beatsperbar')-1) {
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@ -52,7 +52,7 @@ function updateScreen() {
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g.clearRect(0, 50, 250, 150);
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g.clearRect(0, 50, 250, 150);
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changecolor();
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changecolor();
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try {
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try {
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Bangle.buzz(50, setting('buzzintens'));
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Bangle.buzz(50, 0.75);
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}
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}
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catch(err) {
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catch(err) {
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}
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}
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@ -8,7 +8,6 @@
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// initialize with default settings...
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// initialize with default settings...
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let s = {
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let s = {
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'beatsperbar': 4,
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'beatsperbar': 4,
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'buzzintens': 0.75,
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};
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};
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// ...and overwrite them with any saved values
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// ...and overwrite them with any saved values
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// This way saved values are preserved if a new version adds more settings
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// This way saved values are preserved if a new version adds more settings
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@ -36,13 +35,6 @@
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step: 1,
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step: 1,
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onchange: save('beatsperbar'),
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onchange: save('beatsperbar'),
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},
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},
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'buzz intensity': {
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value: s.buzzintens,
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min: 0.0,
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max: 1.0,
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step: 0.25,
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onchange: save('buzzintens'),
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},
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};
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};
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E.showMenu(menu);
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E.showMenu(menu);
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});
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});
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