Switch the action buttons around, so the button is next to the part of the screen it affects
parent
b5a9b9306a
commit
b9361c55fe
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@ -12,8 +12,8 @@ Enjoy watching Mario, or one of the other game characters run through a level wh
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* Smooth animation
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* Smooth animation
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* Awesome 8-bit style grey-scale graphics
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* Awesome 8-bit style grey-scale graphics
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* Mario jumps to change the time, every minute
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* Mario jumps to change the time, every minute
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* You can make Mario jump by pressing the top button (Button 1) on the watch
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* You can make Mario jump by pressing the bottom button (Button 3) on the watch
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* Toggle the info pannel bettween `Date`, `Battery level`, and `Temperature` by pressing the bottom button (Button 3).
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* Toggle the info pannel bettween `Date`, `Battery level`, and `Temperature` by pressing the top button (Button 1).
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## Requests
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## Requests
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@ -450,7 +450,7 @@ function init() {
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setWatch(() => {
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setWatch(() => {
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if (intervalRef && !characterSprite.isJumping) characterSprite.isJumping = true;
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if (intervalRef && !characterSprite.isJumping) characterSprite.isJumping = true;
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resetDisplayTimeout();
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resetDisplayTimeout();
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}, BTN1, {repeat: true});
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}, BTN3, {repeat: true});
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// Close watch and load launcher app
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// Close watch and load launcher app
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setWatch(() => {
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setWatch(() => {
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@ -461,7 +461,7 @@ function init() {
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// Change info mode
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// Change info mode
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setWatch(() => {
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setWatch(() => {
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changeInfoMode();
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changeInfoMode();
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}, BTN3, {repeat: true});
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}, BTN1, {repeat: true});
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Bangle.on('lcdPower', (on) => on ? startTimers() : clearTimers());
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Bangle.on('lcdPower', (on) => on ? startTimers() : clearTimers());
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