Add lightning mode

master
Marko.Kl.Berkenbusch@gmail.com 2022-05-28 11:26:12 -04:00
parent 0059e8ec92
commit c54a6dbaaa
4 changed files with 70 additions and 4 deletions

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@ -1 +1,2 @@
0.01: New App! 0.01: New App!
0.02: Add lightning

View File

@ -46,6 +46,9 @@ var booster = { x : g.getWidth()/4 + Math.random()*g.getWidth()/2,
var exploded = false; var exploded = false;
var nExplosions = 0; var nExplosions = 0;
var landed = false; var landed = false;
var lightning = 0;
var settings = require("Storage").readJSON('f9settings.json', 1) || {};
const gravity = 4; const gravity = 4;
const dt = 0.1; const dt = 0.1;
@ -61,18 +64,40 @@ function flameImageGen (throttle) {
function drawFalcon(x, y, throttle, angle) { function drawFalcon(x, y, throttle, angle) {
g.setColor(1, 1, 1).drawImage(falcon9, x, y, {rotate:angle}); g.setColor(1, 1, 1).drawImage(falcon9, x, y, {rotate:angle});
if (throttle>0) { if (throttle>0 || lightning>0) {
var flameImg = flameImageGen(throttle); var flameImg = flameImageGen(throttle);
var r = falcon9.height/2 + flameImg.height/2-1; var r = falcon9.height/2 + flameImg.height/2-1;
var xoffs = -Math.sin(angle)*r; var xoffs = -Math.sin(angle)*r;
var yoffs = Math.cos(angle)*r; var yoffs = Math.cos(angle)*r;
if (Math.random()>0.7) g.setColor(1, 0.5, 0); if (Math.random()>0.7) g.setColor(1, 0.5, 0);
else g.setColor(1, 1, 0); else g.setColor(1, 1, 0);
g.drawImage(flameImg, x+xoffs, y+yoffs, {rotate:angle}); if (throttle>0) g.drawImage(flameImg, x+xoffs, y+yoffs, {rotate:angle});
if (lightning>1 && lightning<30) {
for (var i=0; i<6; ++i) {
var r = Math.random()*6;
var x = Math.random()*5 - xoffs;
var y = Math.random()*5 - yoffs;
g.setColor(1, Math.random()*0.5+0.5, 0).fillCircle(booster.x+x, booster.y+y, r);
}
}
} }
} }
function drawLightning() {
var c = {x:cloudOffs+50, y:30};
var dx = c.x-booster.x;
var dy = c.y-booster.y;
var m1 = {x:booster.x+0.6*dx+Math.random()*20, y:booster.y+0.6*dy+Math.random()*10};
var m2 = {x:booster.x+0.4*dx+Math.random()*20, y:booster.y+0.4*dy+Math.random()*10};
g.setColor(1, 1, 1).drawLine(c.x, c.y, m1.x, m1.y).drawLine(m1.x, m1.y, m2.x, m2.y).drawLine(m2.x, m2.y, booster.x, booster.y);
}
function drawBG() { function drawBG() {
if (lightning==1) {
g.setBgColor(1, 1, 1).clear();
Bangle.buzz(200);
return;
}
g.setBgColor(0.2, 0.2, 1).clear(); g.setBgColor(0.2, 0.2, 1).clear();
g.setColor(0, 0, 1).fillRect(0, g.getHeight()-oceanHeight, g.getWidth()-1, g.getHeight()-1); g.setColor(0, 0, 1).fillRect(0, g.getHeight()-oceanHeight, g.getWidth()-1, g.getHeight()-1);
g.setColor(0.5, 0.5, 1).fillCircle(cloudOffs+34, 30, 15).fillCircle(cloudOffs+60, 35, 20).fillCircle(cloudOffs+75, 20, 10); g.setColor(0.5, 0.5, 1).fillCircle(cloudOffs+34, 30, 15).fillCircle(cloudOffs+60, 35, 20).fillCircle(cloudOffs+75, 20, 10);
@ -88,6 +113,7 @@ function renderScreen(input) {
drawBG(); drawBG();
showFuel(); showFuel();
drawFalcon(booster.x, booster.y, Math.floor(input.throttle*12), input.angle); drawFalcon(booster.x, booster.y, Math.floor(input.throttle*12), input.angle);
if (lightning>1 && lightning<6) drawLightning();
} }
function getInputs() { function getInputs() {
@ -97,6 +123,7 @@ function getInputs() {
if (t > 1) t = 1; if (t > 1) t = 1;
if (t < 0) t = 0; if (t < 0) t = 0;
if (booster.fuel<=0) t = 0; if (booster.fuel<=0) t = 0;
if (lightning>0 && lightning<20) t = 0;
return {throttle: t, angle: a}; return {throttle: t, angle: a};
} }
@ -121,7 +148,6 @@ function gameStep() {
else { else {
var input = getInputs(); var input = getInputs();
if (booster.y >= targetY) { if (booster.y >= targetY) {
// console.log(booster.x + " " + booster.y + " " + booster.vy + " " + droneX + " " + input.angle);
if (Math.abs(booster.x-droneX-droneShip.width/2)<droneShip.width/2 && Math.abs(input.angle)<Math.PI/8 && booster.vy<maxV) { if (Math.abs(booster.x-droneX-droneShip.width/2)<droneShip.width/2 && Math.abs(input.angle)<Math.PI/8 && booster.vy<maxV) {
renderScreen({angle:0, throttle:0}); renderScreen({angle:0, throttle:0});
epilogue("You landed!"); epilogue("You landed!");
@ -129,6 +155,8 @@ function gameStep() {
else exploded = true; else exploded = true;
} }
else { else {
if (lightning) ++lightning;
if (settings.lightning && (lightning==0||lightning>40) && Math.random()>0.98) lightning = 1;
booster.x += booster.vx*dt; booster.x += booster.vx*dt;
booster.y += booster.vy*dt; booster.y += booster.vy*dt;
booster.vy += gravity*dt; booster.vy += gravity*dt;

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@ -1,7 +1,7 @@
{ "id": "f9lander", { "id": "f9lander",
"name": "Falcon9 Lander", "name": "Falcon9 Lander",
"shortName":"F9lander", "shortName":"F9lander",
"version":"0.01", "version":"0.02",
"description": "Land a rocket booster", "description": "Land a rocket booster",
"icon": "f9lander.png", "icon": "f9lander.png",
"screenshots" : [ { "url":"f9lander_screenshot1.png" }, { "url":"f9lander_screenshot2.png" }, { "url":"f9lander_screenshot3.png" }], "screenshots" : [ { "url":"f9lander_screenshot1.png" }, { "url":"f9lander_screenshot2.png" }, { "url":"f9lander_screenshot3.png" }],
@ -11,5 +11,6 @@
"storage": [ "storage": [
{"name":"f9lander.app.js","url":"app.js"}, {"name":"f9lander.app.js","url":"app.js"},
{"name":"f9lander.img","url":"app-icon.js","evaluate":true} {"name":"f9lander.img","url":"app-icon.js","evaluate":true}
{"name":"f9lander.settings.js", "url":"settings.js"}
] ]
} }

36
apps/f9lander/settings.js Normal file
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@ -0,0 +1,36 @@
// This file should contain exactly one function, which shows the app's settings
/**
* @param {function} back Use back() to return to settings menu
*/
const boolFormat = v => v ? /*LANG*/"On" : /*LANG*/"Off";
(function(back) {
const SETTINGS_FILE = 'f9settings.json'
// initialize with default settings...
let settings = {
'lightning': false,
}
// ...and overwrite them with any saved values
// This way saved values are preserved if a new version adds more settings
const storage = require('Storage')
const saved = storage.readJSON(SETTINGS_FILE, 1) || {}
for (const key in saved) {
settings[key] = saved[key];
}
// creates a function to safe a specific setting, e.g. save('color')(1)
function save(key) {
return function (value) {
settings[key] = value;
storage.write(SETTINGS_FILE, settings);
}
}
const menu = {
'': { 'title': 'OpenWind' },
'< Back': back,
'Lightning': {
value: settings.lightning,
format: boolFormat,
onchange: save('lightning'),
}
}
E.showMenu(menu);
})