Add lightning mode
parent
0059e8ec92
commit
c54a6dbaaa
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@ -1 +1,2 @@
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0.01: New App!
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0.02: Add lightning
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@ -46,6 +46,9 @@ var booster = { x : g.getWidth()/4 + Math.random()*g.getWidth()/2,
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var exploded = false;
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var nExplosions = 0;
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var landed = false;
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var lightning = 0;
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var settings = require("Storage").readJSON('f9settings.json', 1) || {};
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const gravity = 4;
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const dt = 0.1;
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@ -61,18 +64,40 @@ function flameImageGen (throttle) {
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function drawFalcon(x, y, throttle, angle) {
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g.setColor(1, 1, 1).drawImage(falcon9, x, y, {rotate:angle});
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if (throttle>0) {
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if (throttle>0 || lightning>0) {
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var flameImg = flameImageGen(throttle);
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var r = falcon9.height/2 + flameImg.height/2-1;
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var xoffs = -Math.sin(angle)*r;
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var yoffs = Math.cos(angle)*r;
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if (Math.random()>0.7) g.setColor(1, 0.5, 0);
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else g.setColor(1, 1, 0);
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g.drawImage(flameImg, x+xoffs, y+yoffs, {rotate:angle});
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if (throttle>0) g.drawImage(flameImg, x+xoffs, y+yoffs, {rotate:angle});
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if (lightning>1 && lightning<30) {
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for (var i=0; i<6; ++i) {
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var r = Math.random()*6;
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var x = Math.random()*5 - xoffs;
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var y = Math.random()*5 - yoffs;
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g.setColor(1, Math.random()*0.5+0.5, 0).fillCircle(booster.x+x, booster.y+y, r);
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}
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}
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}
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}
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function drawLightning() {
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var c = {x:cloudOffs+50, y:30};
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var dx = c.x-booster.x;
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var dy = c.y-booster.y;
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var m1 = {x:booster.x+0.6*dx+Math.random()*20, y:booster.y+0.6*dy+Math.random()*10};
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var m2 = {x:booster.x+0.4*dx+Math.random()*20, y:booster.y+0.4*dy+Math.random()*10};
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g.setColor(1, 1, 1).drawLine(c.x, c.y, m1.x, m1.y).drawLine(m1.x, m1.y, m2.x, m2.y).drawLine(m2.x, m2.y, booster.x, booster.y);
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}
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function drawBG() {
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if (lightning==1) {
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g.setBgColor(1, 1, 1).clear();
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Bangle.buzz(200);
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return;
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}
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g.setBgColor(0.2, 0.2, 1).clear();
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g.setColor(0, 0, 1).fillRect(0, g.getHeight()-oceanHeight, g.getWidth()-1, g.getHeight()-1);
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g.setColor(0.5, 0.5, 1).fillCircle(cloudOffs+34, 30, 15).fillCircle(cloudOffs+60, 35, 20).fillCircle(cloudOffs+75, 20, 10);
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@ -88,6 +113,7 @@ function renderScreen(input) {
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drawBG();
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showFuel();
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drawFalcon(booster.x, booster.y, Math.floor(input.throttle*12), input.angle);
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if (lightning>1 && lightning<6) drawLightning();
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}
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function getInputs() {
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@ -97,6 +123,7 @@ function getInputs() {
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if (t > 1) t = 1;
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if (t < 0) t = 0;
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if (booster.fuel<=0) t = 0;
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if (lightning>0 && lightning<20) t = 0;
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return {throttle: t, angle: a};
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}
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@ -121,7 +148,6 @@ function gameStep() {
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else {
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var input = getInputs();
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if (booster.y >= targetY) {
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// console.log(booster.x + " " + booster.y + " " + booster.vy + " " + droneX + " " + input.angle);
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if (Math.abs(booster.x-droneX-droneShip.width/2)<droneShip.width/2 && Math.abs(input.angle)<Math.PI/8 && booster.vy<maxV) {
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renderScreen({angle:0, throttle:0});
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epilogue("You landed!");
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@ -129,6 +155,8 @@ function gameStep() {
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else exploded = true;
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}
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else {
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if (lightning) ++lightning;
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if (settings.lightning && (lightning==0||lightning>40) && Math.random()>0.98) lightning = 1;
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booster.x += booster.vx*dt;
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booster.y += booster.vy*dt;
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booster.vy += gravity*dt;
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@ -1,7 +1,7 @@
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{ "id": "f9lander",
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"name": "Falcon9 Lander",
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"shortName":"F9lander",
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"version":"0.01",
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"version":"0.02",
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"description": "Land a rocket booster",
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"icon": "f9lander.png",
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"screenshots" : [ { "url":"f9lander_screenshot1.png" }, { "url":"f9lander_screenshot2.png" }, { "url":"f9lander_screenshot3.png" }],
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@ -11,5 +11,6 @@
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"storage": [
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{"name":"f9lander.app.js","url":"app.js"},
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{"name":"f9lander.img","url":"app-icon.js","evaluate":true}
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{"name":"f9lander.settings.js", "url":"settings.js"}
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]
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}
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@ -0,0 +1,36 @@
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// This file should contain exactly one function, which shows the app's settings
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/**
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* @param {function} back Use back() to return to settings menu
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*/
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const boolFormat = v => v ? /*LANG*/"On" : /*LANG*/"Off";
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(function(back) {
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const SETTINGS_FILE = 'f9settings.json'
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// initialize with default settings...
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let settings = {
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'lightning': false,
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}
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// ...and overwrite them with any saved values
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// This way saved values are preserved if a new version adds more settings
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const storage = require('Storage')
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const saved = storage.readJSON(SETTINGS_FILE, 1) || {}
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for (const key in saved) {
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settings[key] = saved[key];
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}
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// creates a function to safe a specific setting, e.g. save('color')(1)
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function save(key) {
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return function (value) {
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settings[key] = value;
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storage.write(SETTINGS_FILE, settings);
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}
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}
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const menu = {
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'': { 'title': 'OpenWind' },
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'< Back': back,
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'Lightning': {
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value: settings.lightning,
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format: boolFormat,
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onchange: save('lightning'),
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}
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}
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E.showMenu(menu);
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})
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