commit
c59eea39ae
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@ -7,3 +7,4 @@
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0.07: Update to use Bangle.setUI instead of setWatch
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0.08: Use theme colors, Layout library
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0.09: Fix time/date disappearing after fullscreen notification
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0.10: Use ClockFace library
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@ -11,13 +11,9 @@ let locale = require("locale");
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date.setMonth(1, 3); // februari: months are zero-indexed
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const localized = locale.date(date, true);
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locale.dayFirst = /3.*2/.test(localized);
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locale.hasMeridian = false;
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if (typeof locale.meridian==="function") { // function does not exist if languages app is not installed
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locale.hasMeridian = (locale.meridian(date)!=="");
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}
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locale.hasMeridian = (locale.meridian(date)!=="");
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}
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Bangle.loadWidgets();
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function renderBar(l) {
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if (!this.fraction) {
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// zero-size fillRect stills draws one line of pixels, we don't want that
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@ -27,32 +23,6 @@ function renderBar(l) {
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g.fillRect(l.x, l.y, l.x+width-1, l.y+l.height-1);
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}
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const Layout = require("Layout");
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const layout = new Layout({
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type: "v", c: [
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{
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type: "h", c: [
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{id: "time", label: "88:88", type: "txt", font: "6x8:5", bgCol: g.theme.bg}, // size updated below
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{id: "ampm", label: " ", type: "txt", font: "6x8:2", bgCol: g.theme.bg},
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],
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},
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{id: "bar", type: "custom", fraction: 0, fillx: 1, height: 6, col: g.theme.fg2, render: renderBar},
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{height: 40},
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{id: "date", type: "txt", font: "10%", valign: 1},
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],
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}, {lazy: true});
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// adjustments based on screen size and whether we display am/pm
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let thickness; // bar thickness, same as time font "pixel block" size
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if (is12Hour) {
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// Maximum font size = (<screen width> - <ampm: 2chars * (2*6)px>) / (5chars * 6px)
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thickness = Math.floor((g.getWidth()-24)/(5*6));
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} else {
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layout.ampm.label = "";
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thickness = Math.floor(g.getWidth()/(5*6));
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}
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layout.bar.height = thickness+1;
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layout.time.font = "6x8:"+thickness;
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layout.update();
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function timeText(date) {
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if (!is12Hour) {
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@ -78,31 +48,48 @@ function dateText(date) {
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return `${dayName} ${dayMonth}`;
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}
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draw = function draw(force) {
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if (!Bangle.isLCDOn()) {return;} // no drawing, also no new update scheduled
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const date = new Date();
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layout.time.label = timeText(date);
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layout.ampm.label = ampmText(date);
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layout.date.label = dateText(date);
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const SECONDS_PER_MINUTE = 60;
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layout.bar.fraction = date.getSeconds()/SECONDS_PER_MINUTE;
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if (force) {
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Bangle.drawWidgets();
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layout.forgetLazyState();
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}
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layout.render();
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// schedule update at start of next second
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const millis = date.getMilliseconds();
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setTimeout(draw, 1000-millis);
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};
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// Show launcher when button pressed
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Bangle.setUI("clock");
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Bangle.on("lcdPower", function(on) {
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if (on) {
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draw(true);
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}
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});
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g.reset().clear();
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Bangle.drawWidgets();
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draw();
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const ClockFace = require("ClockFace"),
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clock = new ClockFace({
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precision:1,
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init: function() {
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const Layout = require("Layout");
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this.layout = new Layout({
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type: "v", c: [
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{
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type: "h", c: [
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{id: "time", label: "88:88", type: "txt", font: "6x8:5", col:g.theme.fg, bgCol: g.theme.bg}, // size updated below
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{id: "ampm", label: " ", type: "txt", font: "6x8:2", col:g.theme.fg, bgCol: g.theme.bg},
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],
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},
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{id: "bar", type: "custom", fraction: 0, fillx: 1, height: 6, col: g.theme.fg2, render: renderBar},
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{height: 40},
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{id: "date", type: "txt", font: "10%", valign: 1},
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],
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}, {lazy: true});
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// adjustments based on screen size and whether we display am/pm
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let thickness; // bar thickness, same as time font "pixel block" size
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if (is12Hour) {
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// Maximum font size = (<screen width> - <ampm: 2chars * (2*6)px>) / (5chars * 6px)
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thickness = Math.floor((Bangle.appRect.w-24)/(5*6));
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} else {
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this.layout.ampm.label = "";
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thickness = Math.floor(Bangle.appRect.w/(5*6));
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}
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this.layout.bar.height = thickness+1;
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this.layout.time.font = "6x8:"+thickness;
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this.layout.update();
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},
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update: function(date, c) {
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if (c.m) this.layout.time.label = timeText(date);
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if (c.h) this.layout.ampm.label = ampmText(date);
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if (c.d) this.layout.date.label = dateText(date);
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const SECONDS_PER_MINUTE = 60;
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if (c.s) this.layout.bar.fraction = date.getSeconds()/SECONDS_PER_MINUTE;
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this.layout.render();
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},
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resume: function() {
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this.layout.forgetLazyState();
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},
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});
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clock.start();
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@ -1,7 +1,7 @@
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{
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"id": "barclock",
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"name": "Bar Clock",
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"version": "0.09",
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"version": "0.10",
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"description": "A simple digital clock showing seconds as a bar",
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"icon": "clock-bar.png",
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"screenshots": [{"url":"screenshot.png"},{"url":"screenshot_pm.png"}],
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@ -0,0 +1,103 @@
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/*
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Most of the boilerplate needed to run a clock.
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See ClockFace.md for documentation
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*/
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function ClockFace(options) {
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if ("function"=== typeof options) options = {draw: options}; // simple usage
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// some validation, in the hopes of at least catching typos/basic mistakes
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Object.keys(options).forEach(k => {
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if (![
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"precision",
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"init", "draw", "update",
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"pause", "resume",
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"up", "down", "upDown"
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].includes(k)) throw `Invalid ClockFace option: ${k}`;
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});
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if (!options.draw && !options.update) throw "ClockFace needs at least one of draw() or update() functions";
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this.draw = options.draw || (t=> {
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options.update.apply(this, [t, {d: true, h: true, m: true, s: true}]);
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});
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this.update = options.update || (t => {
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g.clear();
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options.draw.apply(this, [t, {d: true, h: true, m: true, s: true}]);
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});
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if (options.precision===1000||options.precision===60000) throw "ClockFace precision is in seconds, not ms";
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this.precision = (options.precision || 60);
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if (options.init) this.init = options.init;
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if (options.pause) this._pause = options.pause;
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if (options.resume) this._resume = options.resume;
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if ((options.up || options.down) && options.upDown) throw "ClockFace up/down and upDown cannot be used together";
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if (options.up || options.down) this._upDown = (dir) => {
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if (dir<0 && options.up) options.up.apply(this);
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if (dir>0 && options.down) options.down.apply(this);
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};
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if (options.upDown) this._upDown = options.upDown;
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}
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ClockFace.prototype.tick = function() {
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const time = new Date();
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const now = {
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d: `${time.getFullYear()}-${time.getMonth()}-${time.getDate()}`,
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h: time.getHours(),
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m: time.getMinutes(),
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s: time.getSeconds(),
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};
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if (!this._last) {
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g.clear(true);
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Bangle.drawWidgets();
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g.reset();
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this.draw.apply(this, [time, {d: true, h: true, m: true, s: true}]);
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} else {
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let c = {d: false, h: false, m: false, s: false}; // changed
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if (now.d!==this._last.d) c.d = c.h = c.m = c.s = true;
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else if (now.h!==this._last.h) c.h = c.m = c.s = true;
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else if (now.m!==this._last.m) c.m = c.s = true;
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else if (now.s!==this._last.s) c.s = true;
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g.reset();
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this.update.apply(this, [time, c]);
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}
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this._last = now;
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if (this.paused) return; // called redraw() while still paused
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// figure out timeout: if e.g. precision=60s, update at the start of a new minute
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const interval = this.precision*1000;
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this._timeout = setTimeout(() => this.tick(), interval-(Date.now()%interval));
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};
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ClockFace.prototype.start = function() {
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Bangle.loadWidgets();
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if (this.init) this.init.apply(this);
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if (this._upDown) Bangle.setUI("clockupdown", d=>this._upDown.apply(this,[d]));
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else Bangle.setUI("clock");
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delete this._last;
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this.tick();
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Bangle.on("lcdPower", on => {
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if (on) this.resume();
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else this.pause();
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});
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};
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ClockFace.prototype.pause = function() {
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if (!this._timeout) return; // already paused
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clearTimeout(this._timeout);
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delete this._timeout;
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this.paused = true; // apps might want to check this
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if (this._pause) this._pause.apply(this);
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};
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ClockFace.prototype.resume = function() {
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if (this._timeout) return; // not paused
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delete this._last;
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delete this.paused;
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if (this._resume) this._resume.apply(this);
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this.tick(true);
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};
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/**
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* Force a complete redraw
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*/
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ClockFace.prototype.redraw = function() {
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delete this._last;
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this.tick();
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};
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exports = ClockFace;
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@ -0,0 +1,110 @@
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ClockFace
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=========
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This module handles most of the tasks needed to set up a clock, so you can
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concentrate on drawing the time.
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Example
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-------
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Tthe [tutorial clock](https://www.espruino.com/Bangle.js+Clock) converted to use
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this module:
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```js
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// Load fonts
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require("Font7x11Numeric7Seg").add(Graphics);
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// position on screen
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const X = 160, Y = 140;
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var ClockFace = require("ClockFace");
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var clock = new ClockFace({
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precision: 1, // update every second
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draw: function(d) {
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// work out how to display the current time
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var h = d.getHours(), m = d.getMinutes();
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var time = (" "+h).substr(-2)+":"+("0"+m).substr(-2);
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// draw the current time (4x size 7 segment)
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g.setFont("7x11Numeric7Seg", 4);
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g.setFontAlign(1, 1); // align right bottom
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g.drawString(time, X, Y, true /*clear background*/);
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// draw the seconds (2x size 7 segment)
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g.setFont("7x11Numeric7Seg", 2);
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g.drawString(("0"+d.getSeconds()).substr(-2), X+30, Y, true /*clear background*/);
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// draw the date, in a normal font
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g.setFont("6x8");
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g.setFontAlign(0, 1); // align center bottom
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// pad the date - this clears the background if the date were to change length
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var dateStr = " "+require("locale").date(d)+" ";
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g.drawString(dateStr, g.getWidth()/2, Y+15, true /*clear background*/);
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}
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});
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clock.start();
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```
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Complete Usage
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--------------
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```js
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var ClockFace = require("ClockFace");
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var clock = new ClockFace({
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precision: 1, // optional, defaults to 60: how often to call update(), in seconds
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init: function() { // optional
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// called only once before starting the clock, but after setting up the
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// screen/widgets, so you can use Bangle.appRect
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},
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draw: function(time, changed) { // at least draw or update is required
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// (re)draw entire clockface, time is a Date object
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// `changed` is the same format as for update() below, but always all true
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},
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// The difference between draw() and update() is that the screen is cleared
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// before draw() is called, so it needs to always redraw the entire clock
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update: function(time, changed) { // at least draw or update is required
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// redraw date/time, time is a Date object
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// if you want, you can only redraw the changed parts:
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if (changed.d) // redraw date (changed.h/m/s will also all be true)
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if (changed.h) // redraw hours
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if (changed.m) // redraw minutes
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if (changed.s) // redraw seconds
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},
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pause: function() { // optional, called when the screen turns off
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// for example: turn off GPS/compass if the watch used it
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},
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resume: function() { // optional, called when the screen turns on
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// for example: turn GPS/compass back on
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},
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up: function() { // optional, up handler
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},
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down: function() { // optional, down handler
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},
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upDown: function(dir) { // optional, combined up/down handler
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if (dir === -1) // Up
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else // (dir === 1): Down
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},
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});
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clock.start();
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```
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Simple Usage
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------------
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Basic clocks can pass just a function to redraw the entire screen every minute:
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```js
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var ClockFace = require("ClockFace");
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var clock = new ClockFace(function(time) {
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// draw the current time at the center of the screen
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g.setFont("Vector:50").setFontAlign(0, 0)
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.drawString(
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require("locale").time(time, true),
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Bangle.appRect.w/2, Bangle.appRect.h/2
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);
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});
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clock.start();
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```
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Loading…
Reference in New Issue