Merge pull request #3910 from Rengyr/master
Weather: Add v2 weather parsing in Weather App (forecast support)master^2
commit
d501458ec8
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@ -26,3 +26,9 @@
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0.27: Add UV index display
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0.28: Fix UV positioning, hide when 0
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0.29: Add feels-like temperature data and clock_info
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0.30: Refactor code to more modern javascript style
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Split settings and weather data into two files in storage
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Add support for new version of weather data and forecast from GadgetBridge (requires version 0.86.0 or higher)
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Add support to automatically fetch weather at time interval defined in settings (requires GadgetBridge version 0.86.0 or higher)
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Add button to settings to force fetch weather data (requires GadgetBridge version 0.86.0 or higher)
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Add new API to get weather from Weather App for other Apps
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@ -12,27 +12,27 @@ You can view the full report through the app:
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Use the iOS shortcut [here](https://www.icloud.com/shortcuts/73be0ce1076446f3bdc45a5707de5c4d). The shortcut uses Apple Weather for weather updates, and sends a notification, which is read by Bangle.js. To push weather every hour, or interval, you will need to create a shortcut automation for every time you want to push the weather.
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## Android Setup
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1. Install [Gadgetbridge for Android](https://f-droid.org/packages/nodomain.freeyourgadget.gadgetbridge/) on your phone.
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2. Set up [Gadgetbridge weather reporting](https://codeberg.org/Freeyourgadget/Gadgetbridge/wiki/Weather).
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If using the `Bangle.js Gadgetbridge` app on your phone (as opposed to the standard F-Droid `Gadgetbridge`) you need to set the package name
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to `com.espruino.gadgetbridge.banglejs` in the settings of the weather app (`settings -> gadgetbridge support -> package name`).
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1. Install [Gadgetbridge for Android](https://f-droid.org/packages/nodomain.freeyourgadget.gadgetbridge/) on your phone
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2. Set up [Gadgetbridge weather reporting](https://gadgetbridge.org/basics/features/weather/)
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### Android Weather Apps
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There are two weather apps for Android that can connect with Gadgetbridge:
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There are multiple weather apps for Android that can connect with Gadgetbridge:
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* Tiny Weather Forecast Germany
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* F-Droid - https://f-droid.org/en/packages/de.kaffeemitkoffein.tinyweatherforecastgermany/
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* Source code - https://codeberg.org/Starfish/TinyWeatherForecastGermany
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* F-Droid - https://f-droid.org/en/packages/de.kaffeemitkoffein.tinyweatherforecastgermany/
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* Source code - https://codeberg.org/Starfish/TinyWeatherForecastGermany
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* QuickWeather
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* F-Droid - https://f-droid.org/en/packages/com.ominous.quickweather/
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* Google Play - https://play.google.com/store/apps/details?id=com.ominous.quickweather
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* Source code - https://github.com/TylerWilliamson/QuickWeather
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* F-Droid - https://f-droid.org/en/packages/com.ominous.quickweather/
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* Google Play - https://play.google.com/store/apps/details?id=com.ominous.quickweather
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* Source code - https://github.com/TylerWilliamson/QuickWeather
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* Breezy Weather
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* F-Droid - https://f-droid.org/en/packages/org.breezyweather/
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* Source code - https://github.com/breezy-weather/breezy-weather
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### Tiny Weather Forecast Germany
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@ -51,6 +51,14 @@ If you're using OpenWeatherMap you will need the "One Call By Call" plan, which
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When you first load QuickWeather, it will take you through the setup process. You will fill out all the required information as well as put your API key in. If you do not have the "One Call By Call", or commonly known as "One Call", API, you will need to sign up for that. QuickWeather will work automatically with both the main version of Gadgetbridge and Gadgetbridge for Bangle.JS.
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### Breezy Weather
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Enabling connection to Gadgetbridge:
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1. Tap on the three dots in the top right hand corner and go to settings
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2. Find "Widgets & Live wallpaper" settings
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3. Under "Data sharing" tap on "Send Gadgetbridge data" and enable for Gadgetbridge flavor you are using
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### Weather Notification
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**Note:** at one time, the Weather Notification app also worked with Gadgetbridge. However, many users are reporting it's no longer seeing the OpenWeatherMap API key as valid. The app has not received any updates since August of 2020, and may be unmaintained.
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@ -67,7 +75,9 @@ Adds:
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## Settings
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* Expiration timespan can be set after which the local weather data is considered as invalid
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* Expiration time span can be set after which the local weather data is considered as invalid
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* Automatic weather data request interval can be set (weather data are pushed to Bangle automatically, but this can help in cases when it fails) (requires Gadgetbridge v0.86+)
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* Extended or forecast weather data can be enabled (this requires other App to use this data, Weather App itself doesn't show the forecast data) (requires Gadgetbridge v0.86+)
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* Widget can be hidden
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* To change the units for wind speed, you can install the [`Languages app`](https://banglejs.com/apps/?id=locale) which
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allows you to choose the units used for speed/distance/temperature and so on.
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@ -76,3 +86,44 @@ allows you to choose the units used for speed/distance/temperature and so on.
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* BTN2: opens the launcher (Bangle.js 1)
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* BTN: opens the launcher (Bangle.js 2)
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## Weather App API
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Note: except `getWeather()` and `get()` it is android only for now
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Weather App can provide weather and forecast data to other Apps.
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* Get weather data without forecast/extended:
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```javascript
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const weather = require("weather");
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weatherData = weather.getWeather(false); // or weather.get()
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```
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* Get weather data with forecast/extended (needs forecast/extended enabled in settings):
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```javascript
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const weather = require("weather");
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weatherData = weather.getWeather(true);
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```
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* Fetch new data from Gadgetbridge:
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```javascript
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const weather = require("weather");
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weather.updateWeather(false); // Can set to true if we want to ignore debounce
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```
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* React to updated weather data:
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```javascript
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const weather = require("weather");
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// For weather data without forecast
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weather.on("update", () => {
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currentData = weather.getWeather(false);
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// console.log(currentData);
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}
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// For weather data with forecast
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weather.on("update2", () => {
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currentData = weather.getWeather(true);
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// console.log(currentData);
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}
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```
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@ -79,7 +79,7 @@ var layout = new Layout({type:"v", bgCol: g.theme.bg, c: [
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]}, {lazy: true});
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function formatDuration(millis) {
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let pluralize = (n, w) => n + " " + w + (n == 1 ? "" : "s");
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let pluralize = (n, w) => `${n} ${w}${n === 1 ? "" : "s"}`;
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if (millis < 60000) return /*LANG*/"< 1 minute";
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if (millis < 3600000) return pluralize(Math.floor(millis/60000), /*LANG*/"minute");
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if (millis < 86400000) return pluralize(Math.floor(millis/3600000), /*LANG*/"hour");
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@ -99,10 +99,10 @@ function draw() {
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layout.feelslike.label = feelsLikeTemp[1]+feelsLikeTemp[2];
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}
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layout.hum.label = current.hum+"%";
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layout.hum.label = `${current.hum}%`;
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const wind = locale.speed(current.wind).match(/^(\D*\d*)(.*)$/);
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layout.wind.label = wind[1];
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layout.windUnit.label = wind[2] + " " + (current.wrose||'').toUpperCase();
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layout.windUnit.label = `${wind[2]} ${(current.wrose||'').toUpperCase()}`;
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layout.cond.label = current.txt.charAt(0).toUpperCase()+(current.txt||'').slice(1);
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layout.loc.label = current.loc;
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layout.updateTime.label = `${formatDuration(Date.now() - current.time)} ago`; // How to autotranslate this and similar?
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@ -1,5 +1,4 @@
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(function() {
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(() => {
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var weather;
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var weatherLib = require("weather");
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@ -8,9 +7,9 @@
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if(weather){
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weather.temp = require("locale").temp(weather.temp-273.15);
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weather.feels = require("locale").temp(weather.feels-273.15);
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weather.hum = weather.hum + "%";
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weather.hum = `${weather.hum}%`;
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weather.wind = require("locale").speed(weather.wind).match(/^(\D*\d*)(.*)$/);
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weather.wind = Math.round(weather.wind[1]) + "kph";
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weather.wind = `${Math.round(weather.wind[1])}kph`;
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} else {
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weather = {
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temp: "?",
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@ -1,115 +1,357 @@
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const storage = require('Storage');
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const B2 = process.env.HWVERSION===2;
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const storage = require("Storage");
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const B2 = process.env.HWVERSION === 2;
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let expiryTimeout;
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function scheduleExpiry(json) {
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function scheduleExpiry() {
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if (expiryTimeout) {
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clearTimeout(expiryTimeout);
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expiryTimeout = undefined;
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}
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let expiry = "expiry" in json ? json.expiry : 2*3600000;
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if (json.weather && json.weather.time && expiry) {
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let t = json.weather.time + expiry - Date.now();
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expiryTimeout = setTimeout(update, t);
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const json = storage.readJSON("weatherSetting.json") || {};
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const expiry = "expiry" in json ? json.expiry : 2 * 3600000;
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expiryTimeout = setTimeout(() => {
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storage.write("weather.json", { t: "weather", weather: undefined });
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storage.write("weather2.json", {});
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}, expiry);
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}
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let refreshTimeout;
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function scheduleRefresh() {
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if (refreshTimeout) {
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clearTimeout(refreshTimeout);
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refreshTimeout = undefined;
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}
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const json = storage.readJSON("weatherSetting.json") || {};
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const refresh = "refresh" in json ? json.refresh : 0;
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if (refresh === 0) {
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return;
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}
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refreshTimeout = setTimeout(() => {
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updateWeather(false);
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scheduleRefresh();
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}, refresh);
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}
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const angles = ["n", "ne", "e", "se", "s", "sw", "w", "nw", "n"];
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function windDirection(angle) {
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return angles[Math.floor((angle + 22.5) / 45)];
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}
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function update(weatherEvent) {
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let json = storage.readJSON('weather.json')||{};
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if (weatherEvent == null) {
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return;
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}
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if (weatherEvent.t !== "weather") {
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return;
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}
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const weatherSetting = storage.readJSON("weatherSetting.json") || {};
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if (weatherEvent.v == null || weatherEvent.v === 1) {
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let json = { "t": "weather", "weather": weatherEvent.clone() };
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let weather = json.weather;
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if (weatherEvent) {
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let weather = weatherEvent.clone();
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delete weather.t;
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weather.time = Date.now();
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if (weather.wdir != null) {
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// Convert numeric direction into human-readable label
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let deg = weather.wdir;
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while (deg<0 || deg>360) {
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deg = (deg+360)%360;
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}
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weather.wrose = ['n','ne','e','se','s','sw','w','nw','n'][Math.floor((deg+22.5)/45)];
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weather.wrose = windDirection(weather.wdir);
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}
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json.weather = weather;
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}
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else {
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delete json.weather;
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}
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storage.write("weather.json", json);
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exports.emit("update", weather);
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// Request extended/forecast if supported by Weather Provider and set in settings
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if (weatherEvent.v != null && (weatherSetting.dataType ?? "basic") !== "basic") {
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updateWeather(true);
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}
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storage.write('weather.json', json);
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scheduleExpiry(json);
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exports.emit("update", json.weather);
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// Either Weather Provider doesn't support v2 and/or we don't need extended/forecast, so we use this event for refresh scheduling
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if (weatherEvent.v == null || (weatherSetting.dataType ?? "basic") === "basic") {
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weatherSetting.time = Date.now();
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storage.write("weatherSetting.json", weatherSetting);
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scheduleExpiry();
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scheduleRefresh();
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}
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} else if (weatherEvent.v === 2) {
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weatherSetting.time = Date.now();
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storage.write("weatherSetting.json", weatherSetting);
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// Store binary data for parsing when requested by other apps later
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let cloned = weatherEvent.clone();
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cloned.time = weatherSetting.time;
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storage.write("weather2.json", cloned);
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// If we stored weather v1 recently, we don't need to parse non-forecast from v2
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// Otherwise we need to parse part of it to refresh weather1.json
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let weather1 = storage.readJSON("weather.json") ?? {};
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if (weather1.weather == null || weather1.weather.time == null || Date.now() - weather1.weather.time >= 60 * 1000) {
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weather1 = undefined; // Clear memory
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const weather2 = decodeWeatherV2(weatherEvent, true, false);
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// Store simpler weather for apps that doesn't need forecast or backward compatibility
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const weather = downgradeWeatherV2(weather2);
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storage.write("weather.json", weather);
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exports.emit("update", weather);
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} else if (weather1.weather != null && weather1.weather.feels === undefined) {
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// Grab feels like temperature as we have it in v2
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weather1.weather.feels = decodeWeatherV2FeelsLike(weatherEvent) + 273;
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storage.write("weather.json", weather1);
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exports.emit("update", weather1);
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}
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cloned = undefined; // Clear memory
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scheduleExpiry();
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scheduleRefresh();
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exports.emit("update2");
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}
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}
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function updateWeather(force) {
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const settings = storage.readJSON("weatherSetting.json") || {};
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let lastFetch = settings.time ?? 0;
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// More than 5 minutes
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if (force || Date.now() - lastFetch >= 5 * 60 * 1000) {
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Bluetooth.println(""); // This empty line is important for correct communication with Weather Provider
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Bluetooth.println(JSON.stringify({ t: "weather", v: 2, f: settings.dataType === "forecast" }));
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}
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}
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function getWeather(extended) {
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const weatherSetting = storage.readJSON("weatherSetting.json") || {};
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if (extended === false || (weatherSetting.dataType ?? "basic") === "basic") {
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// biome-ignore lint/complexity/useOptionalChain: not supported by Espruino
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return (storage.readJSON("weather.json") ?? {}).weather;
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} else {
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const json2 = storage.readJSON("weather2.json");
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if (json2 == null) {
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// Fallback in case no weather v2 exists, but we have weather v1
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// biome-ignore lint/complexity/useOptionalChain: not supported by Espruino
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return (storage.readJSON("weather.json") ?? {}).weather;
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}
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if (json2.d == null) {
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// We have already parsed weather v2
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return json2;
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}
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// We have weather v2, but not decoded
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const decoded = decodeWeatherV2(json2, true, true);
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storage.write("weather2.json", decoded);
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return decoded;
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}
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}
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exports.update = update;
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const _GB = global.GB;
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global.GB = (event) => {
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if (event.t==="weather") update(event);
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if (event.t === "weather") update(event);
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if (_GB) setTimeout(_GB, 0, event);
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};
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exports.get = function() {
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return (storage.readJSON('weather.json')||{}).weather;
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exports.updateWeather = updateWeather;
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exports.get = () => getWeather(false);
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exports.getWeather = getWeather;
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scheduleRefresh();
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function decodeWeatherV2(jsonData, canDestroyArgument, parseForecast) {
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let time;
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if (jsonData != null && jsonData.time != null) {
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time = Math.round(jsonData.time);
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} else {
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time = Math.round(Date.now());
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}
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// Check if we have data to parse
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if (jsonData == null || jsonData.d == null) {
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return { t: "weather2", v: 2, time: time };
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}
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// This needs to be kept in sync with Weather Provider
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const weatherCodes = [
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[200, 201, 202, 210, 211, 212, 221, 230, 231, 232],
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[300, 301, 302, 310, 311, 312, 313, 314, 321],
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[],
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[500, 501, 502, 503, 504, 511, 520, 521, 522, 531],
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[600, 601, 602, 611, 612, 613, 615, 616, 620, 621, 622],
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[701, 711, 721, 731, 741, 751, 761, 762, 771, 781],
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[800, 801, 802, 803, 804],
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];
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const mapWCode = (code) => {
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return weatherCodes[code >> 5][code & 0x1f];
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};
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const buffer = E.toArrayBuffer(atob(jsonData.d));
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const dataView = new DataView(buffer);
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if (canDestroyArgument) {
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delete jsonData.d; // Free some memory if we can
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}
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const weather = {
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t: "weather2",
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v: 2,
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time: time,
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temp: dataView.getInt8(0),
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hi: dataView.getInt8(1),
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lo: dataView.getInt8(2),
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hum: dataView.getUint8(3),
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rain: dataView.getUint8(4),
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uv: dataView.getUint8(5) / 10,
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code: mapWCode(dataView.getUint8(6)),
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txt: jsonData.c,
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wind: dataView.getUint16(7, true) / 100,
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wdir: dataView.getUint16(9, true),
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loc: jsonData.l,
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dew: dataView.getInt8(11),
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pres: dataView.getUint16(12, true) / 10,
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cloud: dataView.getUint8(14),
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visib: dataView.getUint32(15, true) / 10,
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sunrise: dataView.getUint32(19, true),
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sunset: dataView.getUint32(23, true),
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moonrise: dataView.getUint32(27, true),
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moonset: dataView.getUint32(31, true),
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moonphase: dataView.getUint16(35, true),
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feels: dataView.getInt8(37, true),
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};
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weather.wrose = windDirection(weather.wdir);
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let offset = 38;
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if (offset < buffer.length && parseForecast) {
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// We have forecast data
|
||||
|
||||
// Hourly forecast
|
||||
const hoursAmount = dataView.getUint8(offset++);
|
||||
|
||||
const timestampBase = dataView.getUint32(offset, true);
|
||||
offset += 4;
|
||||
|
||||
weather.hourfcast = {
|
||||
time: [].map.call(new Uint8Array(buffer, offset, hoursAmount), (v) => timestampBase + (v / 10) * 3600),
|
||||
temp: new Int8Array(buffer, offset + hoursAmount, hoursAmount),
|
||||
code: [].map.call(new Uint8Array(buffer, offset + hoursAmount * 2, hoursAmount), mapWCode),
|
||||
wind: new Uint8Array(buffer, offset + hoursAmount * 3, hoursAmount),
|
||||
wdir: [].map.call(new Uint8Array(buffer, offset + hoursAmount * 4, hoursAmount), (v) => v * 2),
|
||||
wrose: [].map.call(new Uint8Array(buffer, offset + hoursAmount * 4, hoursAmount), (v) => windDirection(v * 2)),
|
||||
rain: new Uint8Array(buffer, offset + hoursAmount * 5, hoursAmount),
|
||||
};
|
||||
offset += hoursAmount * 6;
|
||||
|
||||
// Daily forecast
|
||||
const daysAmount = dataView.getUint8(offset++);
|
||||
|
||||
weather.dayfcast = {
|
||||
hi: new Int8Array(buffer, offset, daysAmount),
|
||||
lo: new Int8Array(buffer, offset + daysAmount, daysAmount),
|
||||
code: [].map.call(new Uint8Array(buffer, offset + daysAmount * 2, daysAmount), mapWCode),
|
||||
wind: new Uint8Array(buffer, offset + daysAmount * 3, daysAmount),
|
||||
wdir: [].map.call(new Uint8Array(buffer, offset + daysAmount * 4, daysAmount), (v) => v * 2),
|
||||
wrose: [].map.call(new Uint8Array(buffer, offset + daysAmount * 4, daysAmount), (v) => windDirection(v * 2)),
|
||||
rain: new Uint8Array(buffer, offset + daysAmount * 5, daysAmount),
|
||||
};
|
||||
}
|
||||
|
||||
return weather;
|
||||
}
|
||||
|
||||
scheduleExpiry(storage.readJSON('weather.json')||{});
|
||||
function decodeWeatherV2FeelsLike(jsonData) {
|
||||
if (jsonData == null || jsonData.d == null) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const buffer = E.toArrayBuffer(atob(jsonData.d));
|
||||
|
||||
return new DataView(buffer).getInt8(37, true);
|
||||
}
|
||||
|
||||
function downgradeWeatherV2(weather2) {
|
||||
const json = { t: "weather" };
|
||||
|
||||
json.weather = {
|
||||
v: 1,
|
||||
time: weather2.time,
|
||||
temp: weather2.temp + 273,
|
||||
hi: weather2.hi + 273,
|
||||
lo: weather2.lo + 273,
|
||||
hum: weather2.hum,
|
||||
rain: weather2.rain,
|
||||
uv: weather2.uv,
|
||||
code: weather2.code,
|
||||
txt: weather2.txt,
|
||||
wind: weather2.wind,
|
||||
wdir: weather2.wdir,
|
||||
wrose: weather2.wrose,
|
||||
loc: weather2.loc,
|
||||
feels: weather2.feels + 273,
|
||||
};
|
||||
|
||||
return json;
|
||||
}
|
||||
|
||||
function getPalette(monochrome, ovr) {
|
||||
var palette;
|
||||
if(monochrome) {
|
||||
if (monochrome) {
|
||||
palette = {
|
||||
sun: '#FFF',
|
||||
cloud: '#FFF',
|
||||
bgCloud: '#FFF',
|
||||
rain: '#FFF',
|
||||
lightning: '#FFF',
|
||||
snow: '#FFF',
|
||||
mist: '#FFF',
|
||||
background: '#000'
|
||||
sun: "#FFF",
|
||||
cloud: "#FFF",
|
||||
bgCloud: "#FFF",
|
||||
rain: "#FFF",
|
||||
lightning: "#FFF",
|
||||
snow: "#FFF",
|
||||
mist: "#FFF",
|
||||
background: "#000",
|
||||
};
|
||||
} else {
|
||||
if (B2) {
|
||||
if (ovr.theme.dark) {
|
||||
palette = {
|
||||
sun: '#FF0',
|
||||
cloud: '#FFF',
|
||||
bgCloud: '#777', // dithers on B2, but that's ok
|
||||
rain: '#0FF',
|
||||
lightning: '#FF0',
|
||||
snow: '#FFF',
|
||||
mist: '#FFF'
|
||||
sun: "#FF0",
|
||||
cloud: "#FFF",
|
||||
bgCloud: "#777", // dithers on B2, but that's ok
|
||||
rain: "#0FF",
|
||||
lightning: "#FF0",
|
||||
snow: "#FFF",
|
||||
mist: "#FFF",
|
||||
};
|
||||
} else {
|
||||
palette = {
|
||||
sun: '#FF0',
|
||||
cloud: '#777', // dithers on B2, but that's ok
|
||||
bgCloud: '#000',
|
||||
rain: '#00F',
|
||||
lightning: '#FF0',
|
||||
snow: '#0FF',
|
||||
mist: '#0FF'
|
||||
sun: "#FF0",
|
||||
cloud: "#777", // dithers on B2, but that's ok
|
||||
bgCloud: "#000",
|
||||
rain: "#00F",
|
||||
lightning: "#FF0",
|
||||
snow: "#0FF",
|
||||
mist: "#0FF",
|
||||
};
|
||||
}
|
||||
} else {
|
||||
if (ovr.theme.dark) {
|
||||
palette = {
|
||||
sun: '#FE0',
|
||||
cloud: '#BBB',
|
||||
bgCloud: '#777',
|
||||
rain: '#0CF',
|
||||
lightning: '#FE0',
|
||||
snow: '#FFF',
|
||||
mist: '#FFF'
|
||||
sun: "#FE0",
|
||||
cloud: "#BBB",
|
||||
bgCloud: "#777",
|
||||
rain: "#0CF",
|
||||
lightning: "#FE0",
|
||||
snow: "#FFF",
|
||||
mist: "#FFF",
|
||||
};
|
||||
} else {
|
||||
palette = {
|
||||
sun: '#FC0',
|
||||
cloud: '#000',
|
||||
bgCloud: '#777',
|
||||
rain: '#07F',
|
||||
lightning: '#FC0',
|
||||
snow: '#CCC',
|
||||
mist: '#CCC'
|
||||
sun: "#FC0",
|
||||
cloud: "#000",
|
||||
bgCloud: "#777",
|
||||
rain: "#07F",
|
||||
lightning: "#FC0",
|
||||
snow: "#CCC",
|
||||
mist: "#CCC",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -117,10 +359,10 @@ function getPalette(monochrome, ovr) {
|
|||
return palette;
|
||||
}
|
||||
|
||||
exports.getColor = function(code) {
|
||||
exports.getColor = (code) => {
|
||||
const codeGroup = Math.round(code / 100);
|
||||
const palette = getPalette(0, g);
|
||||
const cloud = g.blendColor(palette.cloud, palette.bgCloud, .5); //theme independent
|
||||
const cloud = g.blendColor(palette.cloud, palette.bgCloud, 0.5); //theme independent
|
||||
switch (codeGroup) {
|
||||
case 2: return g.blendColor(cloud, palette.lightning, .5);
|
||||
case 3: return palette.rain;
|
||||
|
|
@ -144,7 +386,7 @@ exports.getColor = function(code) {
|
|||
}
|
||||
default: return cloud;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
|
|
@ -158,9 +400,9 @@ exports.getColor = function(code) {
|
|||
* @param ovr Graphics instance (or undefined for g)
|
||||
* @param monochrome If true, produce a monochromatic icon
|
||||
*/
|
||||
exports.drawIcon = function(cond, x, y, r, ovr, monochrome) {
|
||||
exports.drawIcon = (cond, x, y, r, ovr, monochrome) => {
|
||||
var palette;
|
||||
if(!ovr) ovr = g;
|
||||
if (!ovr) ovr = g;
|
||||
|
||||
palette = getPalette(monochrome, ovr);
|
||||
|
||||
|
|
@ -257,7 +499,7 @@ exports.drawIcon = function(cond, x, y, r, ovr, monochrome) {
|
|||
|
||||
function drawSnow(x, y, r) {
|
||||
function rotatePoints(points, pivotX, pivotY, angle) {
|
||||
for(let i = 0; i<points.length; i += 2) {
|
||||
for (let i = 0; i < points.length; i += 2) {
|
||||
const x = points[i];
|
||||
const y = points[i+1];
|
||||
points[i] = Math.cos(angle)*(x-pivotX)-Math.sin(angle)*(y-pivotY)+
|
||||
|
|
@ -269,7 +511,7 @@ exports.drawIcon = function(cond, x, y, r, ovr, monochrome) {
|
|||
|
||||
ovr.setColor(palette.snow);
|
||||
const w = 1/12*r;
|
||||
for(let i = 0; i<=6; ++i) {
|
||||
for (let i = 0; i <= 6; ++i) {
|
||||
const points = [
|
||||
x+w, y,
|
||||
x-w, y,
|
||||
|
|
@ -279,7 +521,7 @@ exports.drawIcon = function(cond, x, y, r, ovr, monochrome) {
|
|||
rotatePoints(points, x, y, i/3*Math.PI);
|
||||
ovr.fillPoly(points);
|
||||
|
||||
for(let j = -1; j<=1; j += 2) {
|
||||
for (let j = -1; j <= 1; j += 2) {
|
||||
const points = [
|
||||
x+w, y+7/12*r,
|
||||
x-w, y+7/12*r,
|
||||
|
|
@ -317,8 +559,8 @@ exports.drawIcon = function(cond, x, y, r, ovr, monochrome) {
|
|||
}
|
||||
|
||||
/*
|
||||
* Choose weather icon to display based on weather description
|
||||
*/
|
||||
* Choose weather icon to display based on weather description
|
||||
*/
|
||||
function chooseIconByTxt(txt) {
|
||||
if (!txt) return () => {};
|
||||
txt = txt.toLowerCase();
|
||||
|
|
@ -336,7 +578,8 @@ exports.drawIcon = function(cond, x, y, r, ovr, monochrome) {
|
|||
if (txt.includes("few clouds")) return drawFewClouds;
|
||||
if (txt.includes("scattered clouds")) return drawCloud;
|
||||
if (txt.includes("clouds")) return drawBrokenClouds;
|
||||
if (txt.includes("mist") ||
|
||||
if (
|
||||
txt.includes("mist") ||
|
||||
txt.includes("smoke") ||
|
||||
txt.includes("haze") ||
|
||||
txt.includes("sand") ||
|
||||
|
|
@ -344,16 +587,17 @@ exports.drawIcon = function(cond, x, y, r, ovr, monochrome) {
|
|||
txt.includes("fog") ||
|
||||
txt.includes("ash") ||
|
||||
txt.includes("squalls") ||
|
||||
txt.includes("tornado")) {
|
||||
txt.includes("tornado")
|
||||
) {
|
||||
return drawMist;
|
||||
}
|
||||
return drawUnknown;
|
||||
}
|
||||
|
||||
/*
|
||||
* Choose weather icon to display based on weather conditition code
|
||||
* https://openweathermap.org/weather-conditions#Weather-Condition-Codes-2
|
||||
*/
|
||||
* Choose weather icon to display based on weather condition code
|
||||
* https://openweathermap.org/weather-conditions#Weather-Condition-Codes-2
|
||||
*/
|
||||
function chooseIconByCode(code) {
|
||||
const codeGroup = Math.round(code / 100);
|
||||
switch (codeGroup) {
|
||||
|
|
@ -382,16 +626,15 @@ exports.drawIcon = function(cond, x, y, r, ovr, monochrome) {
|
|||
}
|
||||
|
||||
function chooseIcon(cond) {
|
||||
if (typeof (cond)==="object") {
|
||||
if (typeof cond === "object") {
|
||||
if ("code" in cond) return chooseIconByCode(cond.code);
|
||||
if ("txt" in cond) return chooseIconByTxt(cond.txt);
|
||||
} else if (typeof (cond)==="number") {
|
||||
} else if (typeof cond === "number") {
|
||||
return chooseIconByCode(cond.code);
|
||||
} else if (typeof (cond)==="string") {
|
||||
} else if (typeof cond === "string") {
|
||||
return chooseIconByTxt(cond.txt);
|
||||
}
|
||||
return drawUnknown;
|
||||
}
|
||||
chooseIcon(cond)(x, y, r);
|
||||
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"id": "weather",
|
||||
"name": "Weather",
|
||||
"version": "0.29",
|
||||
"version": "0.30",
|
||||
"description": "Show Gadgetbridge/iOS weather report",
|
||||
"icon": "icon.png",
|
||||
"screenshots": [{"url":"screenshot.png"}],
|
||||
|
|
@ -16,5 +16,5 @@
|
|||
{"name":"weather.settings.js","url":"settings.js"},
|
||||
{"name":"weather.clkinfo.js","url":"clkinfo.js"}
|
||||
],
|
||||
"data": [{"name":"weather.json"}]
|
||||
"data": [{"name":"weatherSetting.json"},{"name":"weather.json"},{"name":"weather2.json"}]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,87 @@
|
|||
(function(back) {
|
||||
const storage = require('Storage');
|
||||
let settings = storage.readJSON('weather.json', 1) || {};
|
||||
(function (back) {
|
||||
const storage = require("Storage");
|
||||
let settings = storage.readJSON("weatherSetting.json", 1);
|
||||
|
||||
// Handle transition from old weather.json to new weatherSetting.json
|
||||
if (settings == null) {
|
||||
const settingsOld = storage.readJSON("weather.json", 1) || {};
|
||||
settings = {
|
||||
expiry: "expiry" in settingsOld ? settingsOld.expiry : 2 * 3600000,
|
||||
hide: "hide" in settingsOld ? settingsOld.hide : false,
|
||||
};
|
||||
if (settingsOld != null && settingsOld.weather != null && settingsOld.weather.time != null) {
|
||||
settings.time = settingsOld.weather.time;
|
||||
}
|
||||
}
|
||||
|
||||
function save(key, value) {
|
||||
settings[key] = value;
|
||||
storage.write('weather.json', settings);
|
||||
storage.write("weatherSetting.json", settings);
|
||||
}
|
||||
E.showMenu({
|
||||
'': { 'title': 'Weather' },
|
||||
'Expiry': {
|
||||
value: "expiry" in settings ? settings["expiry"] : 2*3600000,
|
||||
|
||||
const DATA_TYPE = ["basic", "extended", "forecast"];
|
||||
|
||||
let menuItems = {
|
||||
"": { "title": "Weather" },
|
||||
"Expiry": {
|
||||
value: "expiry" in settings ? settings.expiry : 2 * 3600000,
|
||||
min: 0,
|
||||
max : 24*3600000,
|
||||
step: 15*60000,
|
||||
format: x => {
|
||||
if (x == 0) return "none";
|
||||
if (x < 3600000) return Math.floor(x/60000) + "m";
|
||||
if (x < 86400000) return Math.floor(x/36000)/100 + "h";
|
||||
max: 24 * 3600000,
|
||||
step: 15 * 60000,
|
||||
format: (x) => {
|
||||
if (x === 0) return "none";
|
||||
if (x < 3600000) return `${Math.floor(x / 60000)}m`;
|
||||
if (x < 86400000) return `${Math.floor(x / 36000) / 100}h`;
|
||||
},
|
||||
onchange: x => save('expiry', x),
|
||||
onchange: (x) => save("expiry", x),
|
||||
},
|
||||
'Hide Widget': {
|
||||
"Hide Widget": {
|
||||
value: "hide" in settings ? settings.hide : false,
|
||||
onchange: () => {
|
||||
settings.hide = !settings.hide
|
||||
save('hide', settings.hide);
|
||||
settings.hide = !settings.hide;
|
||||
save("hide", settings.hide);
|
||||
},
|
||||
},
|
||||
'< Back': back,
|
||||
});
|
||||
"< Back": back,
|
||||
};
|
||||
|
||||
// Add android only settings
|
||||
let android = false;
|
||||
try {
|
||||
if (require("android") != null) {
|
||||
android = true;
|
||||
}
|
||||
} catch (_) {}
|
||||
|
||||
if (android) {
|
||||
menuItems["Refresh Rate"] = {
|
||||
value: "refresh" in settings ? settings.refresh : 0,
|
||||
min: 0,
|
||||
max: 24 * 3600000,
|
||||
step: 15 * 60000,
|
||||
format: (x) => {
|
||||
if (x === 0) return "never";
|
||||
if (x < 3600000) return `${Math.floor(x / 60000)}m`;
|
||||
if (x < 86400000) return `${Math.floor(x / 36000) / 100}h`;
|
||||
},
|
||||
onchange: (x) => save("refresh", x),
|
||||
};
|
||||
|
||||
menuItems["Data type"] = {
|
||||
value: DATA_TYPE.indexOf(settings.dataType ?? "basic"),
|
||||
format: (v) => DATA_TYPE[v],
|
||||
min: 0,
|
||||
max: DATA_TYPE.length - 1,
|
||||
onchange: (v) => {
|
||||
settings.dataType = DATA_TYPE[v];
|
||||
save("dataType", settings.dataType);
|
||||
},
|
||||
};
|
||||
|
||||
menuItems["Force refresh"] = () => {
|
||||
require("weather").updateWeather(true);
|
||||
};
|
||||
}
|
||||
|
||||
E.showMenu(menuItems);
|
||||
})
|
||||
|
|
|
|||
|
|
@ -1,53 +1,53 @@
|
|||
(() => {
|
||||
const weather = require('weather');
|
||||
const weather = require("weather");
|
||||
|
||||
var dirty = false;
|
||||
|
||||
let settings;
|
||||
|
||||
function loadSettings() {
|
||||
settings = require('Storage').readJSON('weather.json', 1) || {};
|
||||
settings = require("Storage").readJSON("weatherSetting.json", 1) || {};
|
||||
}
|
||||
|
||||
function setting(key) {
|
||||
if (!settings) { loadSettings(); }
|
||||
const DEFAULTS = {
|
||||
'expiry': 2*3600000,
|
||||
'hide': false
|
||||
"expiry": 2*3600000,
|
||||
"hide": false
|
||||
};
|
||||
return (key in settings) ? settings[key] : DEFAULTS[key];
|
||||
}
|
||||
|
||||
weather.on("update", w => {
|
||||
if (setting('hide')) return;
|
||||
if (setting("hide")) return;
|
||||
if (w) {
|
||||
if (!WIDGETS["weather"].width) {
|
||||
WIDGETS["weather"].width = 20;
|
||||
if (!WIDGETS.weather.width) {
|
||||
WIDGETS.weather.width = 20;
|
||||
Bangle.drawWidgets();
|
||||
} else if (Bangle.isLCDOn()) {
|
||||
WIDGETS["weather"].draw();
|
||||
WIDGETS.weather.draw();
|
||||
} else {
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
WIDGETS["weather"].width = 0;
|
||||
WIDGETS.weather.width = 0;
|
||||
Bangle.drawWidgets();
|
||||
}
|
||||
});
|
||||
|
||||
Bangle.on('lcdPower', on => {
|
||||
if (on && dirty && !setting('hide')) {
|
||||
WIDGETS["weather"].draw();
|
||||
Bangle.on("lcdPower", on => {
|
||||
if (on && dirty && !setting("hide")) {
|
||||
WIDGETS.weather.draw();
|
||||
dirty = false;
|
||||
}
|
||||
});
|
||||
|
||||
WIDGETS["weather"] = {
|
||||
WIDGETS.weather = {
|
||||
area: "tl",
|
||||
width: weather.get() && !setting('hide') ? 20 : 0,
|
||||
width: weather.get() && !setting("hide") ? 20 : 0,
|
||||
draw: function() {
|
||||
if (setting('hide')) return;
|
||||
if (setting("hide")) return;
|
||||
const w = weather.get();
|
||||
if (!w) return;
|
||||
g.reset();
|
||||
|
|
@ -56,17 +56,17 @@
|
|||
weather.drawIcon(w, this.x+10, this.y+8, 7.5);
|
||||
}
|
||||
if (w.temp) {
|
||||
let t = require('locale').temp(w.temp-273.15); // applies conversion
|
||||
let t = require("locale").temp(w.temp-273.15); // applies conversion
|
||||
t = t.match(/[\d\-]*/)[0]; // but we have no room for units
|
||||
g.reset();
|
||||
g.setFontAlign(0, 1); // center horizontally at bottom of widget
|
||||
g.setFont('6x8', 1);
|
||||
g.setFont("6x8", 1);
|
||||
g.drawString(t, this.x+10, this.y+24);
|
||||
}
|
||||
},
|
||||
reload:function() {
|
||||
reload:() => {
|
||||
loadSettings();
|
||||
WIDGETS["weather"].redraw();
|
||||
WIDGETS.weather.redraw();
|
||||
},
|
||||
};
|
||||
})();
|
||||
|
|
|
|||
Loading…
Reference in New Issue