SliderInput: add horizontal configuration
parent
49d8346098
commit
ffab963837
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@ -3,9 +3,10 @@ exports.interface = function(cb, conf) {
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conf = conf?conf:{};
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const USE_MAP = conf.useMap || false;
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const USE_INCR = conf.useIncr || true;
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const X_START = conf.xStart || 176-55;
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const ROTATE = conf.horizontal || false;
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const X_START = ROTATE?(conf.yStart || 5):(conf.xStart || 176-55);
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const WIDTH = conf.width-9 || 50-9; // -9 to compensate for the border.
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const Y_START = conf.yStart || 5;
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const Y_START = ROTATE?(conf.xStart || 176-55):(conf.yStart || 5);
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const HEIGHT = conf.height-5 || 165-5; // -5 to compensate for the border.
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const STEPS = conf.steps || 30; //Default corresponds to my phones volume range, [0,30]. Maybe it should be 31. Math is hard sometimes...
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const OVERSIZE_R = conf.oversizeR || 0;
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@ -28,10 +29,10 @@ let dragSlider = e=>{
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E.stopEventPropagation&&E.stopEventPropagation();
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if (timeout) {clearTimeout(timeout); timeout = setTimeout(remove, 1000*TIMEOUT);}
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let input = Math.min(e.y,170);
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let input = Math.min(ROTATE?175-e.x:e.y, 170);
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input = Math.round(input/STEP_SIZE);
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if (ebLast==0) exFirst = e.x;
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if (ebLast==0) exFirst = ROTATE?175-e.y:e.x;
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// If draging on the indicator, adjust one-to-one.
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if (USE_MAP && exFirst>X_START-OVERSIZE_L*WIDTH && exFirst<X_START+WIDTH+OVERSIZE_R*WIDTH) {
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@ -43,7 +44,7 @@ let dragSlider = e=>{
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} else if (USE_INCR) { // Heavily inspired by "updown" mode of setUI.
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dy += e.dy;
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dy += ROTATE?-e.dx:e.dy;
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//if (!e.b) dy=0;
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let incr;
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@ -60,7 +61,7 @@ let dragSlider = e=>{
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ebLast = e.b;
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};
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let ovr = Graphics.createArrayBuffer(WIDTH+9,HEIGHT+5,1,{msb:true});
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let ovr = Graphics.createArrayBuffer(ROTATE?HEIGHT+5:WIDTH+9, ROTATE?WIDTH+9:HEIGHT+5, 1, {msb:true});
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let draw = (level)=>{
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"ram";
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@ -71,7 +72,7 @@ let draw = (level)=>{
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// Pauses and resets the time out when interacted with.
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if (firstRun) {
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ovr.setColor(1).
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ovr.setColor(1).setRotation(ROTATE).
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fillRect({x:0,y:0,w:WIDTH+9,y2:HEIGHT+5,r:0}); // To get outer border...
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}
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@ -80,12 +81,12 @@ let draw = (level)=>{
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levelHeight = level==0?WIDTH:level*STEP_SIZE; // Math.max(level*STEP_SIZE,STEP_SIZE);
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prevLevel = level;
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ovr.setColor(0).
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ovr.setColor(0).setRotation(ROTATE).
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fillRect({x:2,y:2,w:WIDTH+4,y2:HEIGHT+2,r:0}). // ... and here it's made hollow.
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setColor(0==level?0:1).
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fillRect({x:4,y:4+HEIGHT-levelHeight,w:WIDTH,y2:HEIGHT,r:0}); // Here the bar is drawn.
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Bangle.setLCDOverlay({
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width:WIDTH+9, height:HEIGHT+5,
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width:ROTATE?HEIGHT+5:WIDTH+9, height:ROTATE?WIDTH+9:HEIGHT+5,
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bpp:1, transparent:0,
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buffer:ovr.buffer
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}, X_START, Y_START);
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