// ----- const ----- const defaultSettings = { loadWidgets: false }; const settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_abstract.json', 1) || {}); const center = { "x": g.getWidth()/2, "y": g.getHeight()/2 }; // ----- global vars ----- let drawTimeout; let queueMillis = 1000; let unlock = true; let lastBatteryStates = [E.getBattery()]; // ----- functions ----- function updateState() { updateBatteryStates(); if (Bangle.isLCDOn()) { if (!Bangle.isLocked()) { queueMillis = 1000; unlock = true; } else { queueMillis = 60000; unlock = false; } draw(); } else { if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = undefined; } } function updateBatteryStates() { lastBatteryStates.push(E.getBattery()); if (lastBatteryStates.length > 5) lastBatteryStates.shift(); // remove 1st item } function draw() { clearScreen(); drawTicks(); drawHands(); queueDraw(); } function clearScreen() { g.setBgColor(0, 0, 0); g.clear(); } function drawTicks() { // draws the scale once the app is startet for (let i = 1; i <= 12; i++) { const phi = 30 * i * (Math.PI / 180); const r = 80; const x = center.x + r * Math.cos(phi); const y = center.y + r * Math.sin(phi); g.setColor(1, 1, 1); g.fillCircle(x, y, 2); } } function drawHands() { const date = new Date(); const batteryState = calcAvgBatteryState(); setColorByBatteryState(batteryState); drawHourHand(date.getHours(), date.getMinutes()); setColorByBatteryState(batteryState); drawMinuteHand(date.getMinutes()); if (unlock) { setColorByBatteryState(batteryState); drawSecondHand(date.getSeconds()); } } function setColorByBatteryState(batteryState) { if (batteryState <= 20) g.setColor(1, 0, 0); else if (batteryState <= 40) g.setColor(1, 1, 0); else g.setColor(0, 1, 1); } function drawHourHand(hours, minutes) { const hand_len = 40; const hand_thickness = 14; const border_thickness = 3; const hour_angle = 30 * (hours + minutes/60) * (Math.PI / 180) - Math.PI/2; const hourPolygon = calcOval(center.x, center.y, hour_angle, hand_len, hand_thickness/2); // g.drawPoly(hourPolygon, true); g.fillPoly(hourPolygon); if (!unlock) { const innerPolygon = calcOval(center.x, center.y, hour_angle, hand_len, hand_thickness/2 - border_thickness); g.setColor(0, 0, 0); g.fillPoly(innerPolygon); } } function drawMinuteHand(minutes) { const hand_dist = 60; const hand_len = 12; const hand_thickness = 6; const minute_angle = 6 * minutes * (Math.PI / 180) - Math.PI/2; const x0 = center.x + hand_dist * Math.cos(minute_angle); const y0 = center.y + hand_dist * Math.sin(minute_angle); const minutePolygon = calcOval(x0, y0, minute_angle, hand_len, hand_thickness/2); g.fillPoly(minutePolygon); } function drawSecondHand(seconds) { const hand_radius = 6; const r = 80; const second_angle = 6 * seconds * (Math.PI / 180) - Math.PI/2; const x = center.x + r * Math.cos(second_angle); const y = center.y + r * Math.sin(second_angle); g.fillCircle(x, y, hand_radius); } function calcOval(x0, y0, phi0, len, r) { // * 2 * * 3 * // * A B * // * 1 * * 4 * // // A: (x0, y0) // dist(A, B): len // dist(A, 1): r // atan2(A, B): phi var polygon = []; const n = 4; const dphi = Math.PI / n; // pi=180° // half circle around A for (let i = 0; i <= n; i += 1) { const phi = phi0 + Math.PI/2 + i * dphi; polygon.push(x0 + r * Math.cos(phi)); polygon.push(y0 + r * Math.sin(phi)); } // half circle around B const x1 = x0 + len * Math.cos(phi0); const y1 = y0 + len * Math.sin(phi0); for (let i = 0; i <= n; i += 1) { const phi = phi0 - Math.PI/2 + i * dphi; polygon.push(x1 + r * Math.cos(phi)); polygon.push(y1 + r * Math.sin(phi)); } return polygon; } function calcAvgBatteryState() { const n = lastBatteryStates.length; if (n == 0) return 100; let sum = lastBatteryStates.reduce((acc, value) => acc + value, 0); return Math.round(sum / n); } function queueDraw() { if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = setTimeout(function() { drawTimeout = undefined; draw(); }, queueMillis - (Date.now() % queueMillis)); } //// main running sequence //// // Show launcher when middle button pressed, and widgets that we're clock Bangle.setUI({ mode: "clock", remove: function() { Bangle.removeListener('lcdPower', updateState); Bangle.removeListener('lock', updateState); Bangle.removeListener('charging', draw); // We clear drawTimout after removing all listeners, because they can add one again if (drawTimeout) clearTimeout(drawTimeout); drawTimeout = undefined; require("widget_utils").show(); } }); // Load widgets if needed, and make them show swipeable if (settings.loadWidgets) { Bangle.loadWidgets(); require("widget_utils").swipeOn(); } else if (global.WIDGETS) { require("widget_utils").hide(); } // Stop updates when LCD is off, restart when on Bangle.on('lcdPower', updateState); Bangle.on('lock', updateState); Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected updateState(); drawTicks(); draw();