BangleApps_old/apps/counter2/app.js

175 lines
4.4 KiB
JavaScript

var s = Object.assign({
display2:true,
counter0:10,
counter1:20,
max0:15,
max1:25,
fullscreen:true,
buzz: true,
colortext: true,
keepunlocked: false,
}, require('Storage').readJSON("counter2.json", true) || {});
var sGlob = Object.assign({
timeout: 10,
}, require('Storage').readJSON("setting.json", true) || {});
const lockTimeout = s.keepunlocked ? 0 : 1000;
if (s.keepunlocked) {
Bangle.setOptions({lockTimeout});
Bangle.setLocked(false);
}
const f1 = (s.colortext) ? "#f00" : "#fff";
const f2 = (s.colortext) ? "#00f" : "#fff";
const b1 = (s.colortext) ? g.theme.bg : "#f00";
const b2 = (s.colortext) ? g.theme.bg : "#00f";
var drag;
var dragCurr = {x:0 ,y:0 ,dx:0 ,dy:0 ,b:false};
const screenwidth = g.getWidth();
const screenheight = g.getHeight();
const halfwidth = screenwidth / 2;
const halfheight = screenheight / 2;
const counter = [];
counter[0] = s.counter0;
counter[1] = s.counter1;
const defaults = [];
defaults[0] = s.max0;
defaults[1] = s.max1;
function saveSettings() {
s.counter0 = counter[0];
s.counter1 = counter[1];
s.max0 = defaults[0];
s.max1 = defaults[1];
require('Storage').writeJSON("counter2.json", s);
}
let ignoreonce = false;
let fastupdateoccurring = false;
var dragtimeout;
function updateScreen() {
if (s.display2) {
g.setBgColor(b1);
g.clearRect(0, 0, halfwidth, screenheight);
g.setBgColor(b2);
g.clearRect(halfwidth, 0, screenwidth, screenheight);
g.setFont("Vector", 60).setFontAlign(0, 0);
g.setColor(f1);
g.drawString(Math.floor(counter[0]), halfwidth * 0.5, halfheight);
g.setColor(f2);
g.drawString(Math.floor(counter[1]), halfwidth * 1.5, halfheight);
}
else {
g.setBgColor(b2); // Using right counter's colors b/c blue looks nicer than red
g.clearRect(0, 0, screenwidth, screenheight);
g.setFont("Vector", 90).setFontAlign(0, 0);
g.setColor(f2);
g.drawString(Math.floor(counter[0]), halfwidth, halfheight);
}
saveSettings();
if (s.buzz) Bangle.buzz(50,.5);
Bangle.loadWidgets();
if (s.fullscreen) {
require("widget_utils").hide();
}
else {
Bangle.drawWidgets();
}
}
// Clearing the timer on lock is likely uneeded, but just in case
Bangle.on('lock', e => {
drag = undefined;
var timeOutTimer = sGlob.timeout * 1000;
Bangle.setOptions({backlightTimeout: timeOutTimer, lockTimeout});
if (dragtimeout) clearTimeout(dragtimeout);
fastupdateoccurring = false;
});
Bangle.on("drag", e => {
const c = (e.x >= halfwidth && s.display2) ? 1 : 0;
dragCurr = e;
if (!drag) {
if (ignoreonce) {
ignoreonce = false;
return;
}
drag = { x: e.x, y: e.y };
dragtimeout = setTimeout(function () { fastupdatecounter(c); }, 600); //if dragging for 500ms, reset counter
}
else if (drag && !e.b) { // released
if (!fastupdateoccurring)
updatecounter(c);
drag = undefined;
if (dragtimeout) {
let timeOutTimer = 1000;
Bangle.setOptions({backlightTimeout: timeOutTimer, lockTimeout});
clearTimeout(dragtimeout);
}
fastupdateoccurring = false;
}
});
function updatecounter(which) {
let adjust = 0;
const dx = dragCurr.x - drag.x, dy = dragCurr.y - drag.y;
if (Math.abs(dy) > Math.abs(dx) + 30) {
adjust = (dy > 0) ? -1 : 1;
} else {
adjust = (dragCurr.y > halfheight) ? -1 : 1;
}
counter[which] += adjust;
updateScreen();
}
function fastupdatecounter(which) {
fastupdateoccurring = true;
updatecounter(which);
Bangle.setOptions({backlightTimeout: 0, lockTimeout: 0});
dragtimeout = setTimeout(function () { fastupdatecounter(which); }, 10);
}
function resetcounter(which) {
// If which is null, reset all
fastupdateoccurring = false;
if (dragtimeout) {
let timeOutTimer = 1000;
Bangle.setOptions({backlightTimeout: timeOutTimer, lockTimeout});
clearTimeout(dragtimeout);
}
if (which == null) {
for (let iter = 0; iter < defaults.length; iter++) {
counter[iter] = defaults[iter];
}
console.log("resetting all counters");
}
else {
counter[which] = defaults[which];
console.log("resetting counter ", which);
}
updateScreen();
drag = undefined;
ignoreonce = true;
}
updateScreen();
setWatch(function() {
for (let which = 0; which < defaults.length; which++) {
if(counter[which] != defaults[which]) {
resetcounter(null);
return;
}
}
var timeOutTimer = sGlob.timeout * 1000;
Bangle.setOptions({backlightTimeout: timeOutTimer, lockTimeout});
load();
}, BTN1, {repeat:true, edge:"falling"});