BangleApps_old/apps/cc_clock24/app.js

250 lines
5.6 KiB
JavaScript

{
// ----- const -----
const defaultSettings = {
loadWidgets : false,
textAboveHands : false,
shortHrHand : false,
show24HourMode : false
};
const settings = Object.assign(defaultSettings, require('Storage').readJSON('cc_clock24.json', 1) || {});
const center = {
"x": g.getWidth()/2,
"y": g.getHeight()/2
};
const hourNumberPositions = (function() {
let z = [];
let sk = 1;
for (let i = -10; i < 50; i += 5){
let alpha = i * 2 * Math.PI / 60;
let xsk = center.x + 2 + Math.cos(alpha) * (center.x - 10),
ysk = center.y + 2 + Math.sin(alpha) * (center.x - 10);
if (sk==3){ xsk -= 10; }
if (sk==6){ ysk -= 10; }
if (sk==9){ xsk += 10; }
if (sk==12){ ysk += 10; }
if (sk==10){ xsk += 3; }
z.push([sk, xsk, ysk]);
sk += 1;
}
return z;
})();
// ----- global vars -----
let drawTimeout;
let queueMillis = 1000;
let unlock = true;
// ----- functions -----
const updateState = function() {
if (Bangle.isLCDOn()) {
if (!Bangle.isLocked()) {
queueMillis = 1000;
unlock = true;
}
else {
queueMillis = 60000;
unlock = false;
}
draw();
}
else {
if (drawTimeout)
clearTimeout(drawTimeout);
drawTimeout = undefined;
}
};
const drawScale = function() { // draws the scale once the app is startet
// clear the screen
g.setBgColor(0, 0, 0);
g.clear();
// draw the ticks of the scale
for (let i = -14; i < 47; i++){
const alpha = i * 2 * Math.PI/60;
let thickness = 2;
if (i % 5 == 0) {
thickness = 5;
}
g.fillPoly(calcHandPolygon(300, thickness, alpha), true);
g.setColor(0, 0, 0);
g.fillRect(10, 10, 2 * center.x - 10, 2 * center.x - 10);
g.setColor(1, 1, 1);
}
};
const calcHandPolygon = function(len, dia, alpha) {
const x = center.x + Math.cos(alpha) * len/2,
y = center.y + Math.sin(alpha) * len/2,
d = {
"d": 3,
"x": dia/2 * Math.cos(alpha + Math.PI/2),
"y": dia/2 * Math.sin(alpha + Math.PI/2)
},
polygon = [
center.x - d.x,
center.y - d.y,
center.x + d.x,
center.y + d.y,
x + d.x,
y + d.y,
x - d.x,
y - d.y
];
return polygon;
};
// ----- draw ----
const draw = function() {
// draw black rectangle in the middle to clear screen from scale and hands
g.setColor(0, 0, 0);
g.fillRect(10, 10, 2 * center.x - 10, 2 * center.x - 10);
// prepare for drawing the text
g.setFontAlign(0, 0);
// do drawing
drawNumbers();
const date = new Date();
if (settings.textAboveHands) {
drawHands(date);
drawText(date);
}
else {
drawText(date);
drawHands(date);
}
queueDraw();
};
const drawNumbers = function() {
g.setFont("Vector", 20);
const batteryState = E.getBattery();
if (batteryState < 20)
g.setColor(1, 0, 0); // draw in red, if battery is low
else
g.setColor(1, 1, 1);
g.setBgColor(0, 0, 0);
for(let i = 0; i < 12; i++){
let hour = hourNumberPositions[i][0];
if (settings.show24HourMode)
hour *= 2;
g.drawString(hour, hourNumberPositions[i][1], hourNumberPositions[i][2], true);
}
};
const drawHands = function(date) {
let m = date.getMinutes(),
h = date.getHours(),
s = date.getSeconds();
g.setColor(1, 1, 1);
let numHoursForHourHand = settings.show24HourMode? 24 : 12;
if (h > numHoursForHourHand){
h = h - numHoursForHourHand;
}
const hour_angle = 2 * Math.PI / numHoursForHourHand * (h + m/60) - Math.PI/2,
minute_angle = 2 * Math.PI / 60 * m - Math.PI/2,
second_angle = 2 * Math.PI / 60 * s - Math.PI/2;
const hourPolygon = calcHandPolygon(settings.shortHrHand? 88 : 100, 5, hour_angle);
g.fillPoly(hourPolygon, true);
const minutePolygon = calcHandPolygon(150, 5, minute_angle);
g.fillPoly(minutePolygon, true);
if (unlock){
const secondPolygon = calcHandPolygon(150, 2, second_angle);
g.fillPoly(secondPolygon, true);
}
g.fillCircle(center.x, center.y, 4);
};
const drawText = function(date) {
if (!unlock)
return
g.setFont("Vector", 10);
g.setBgColor(0, 0, 0);
g.setColor(1, 1, 1);
const dateStr = require("locale").date(date);
g.drawString(dateStr, center.x, center.y + 20, true);
const batteryStr = E.getBattery() + "%";
if (Bangle.isCharging()) {
g.setBgColor(1, 0, 0);
}
g.drawString(batteryStr, center.x, center.y + 40, true);
};
const queueDraw = function() {
if (drawTimeout)
clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {
drawTimeout = undefined;
draw();
}, queueMillis - (Date.now() % queueMillis));
};
//// main running sequence ////
// Show launcher when middle button pressed, and widgets that we're clock
Bangle.setUI({
mode: "clock",
remove: function() {
Bangle.removeListener('lcdPower', updateState);
Bangle.removeListener('lock', updateState);
Bangle.removeListener('charging', draw);
// We clear drawTimout after removing all listeners, because they can add one again
if (drawTimeout) {
clearTimeout(drawTimeout);
}
drawTimeout = undefined;
require("widget_utils").show();
}
});
// Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) {
Bangle.loadWidgets();
require("widget_utils").swipeOn();
}
else if (global.WIDGETS) {
require("widget_utils").hide();
}
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower', updateState);
Bangle.on('lock', updateState);
Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected
updateState();
drawScale();
draw();
}