BangleApps_old/apps/simplemusic/app.js

197 lines
5.5 KiB
JavaScript

// For info on interfacing with Gadgetbridge, see https://www.espruino.com/Gadgetbridge
const Debug = false; // Set to true to show debugging into
const Layout = require("Layout");
const PrimaryFont = "Vector:18";
const buttonPadding = 10;
const Command = {
next: "next",
pause: "pause",
play: "play",
previous: "previous",
volumeup: "volumeup",
volumedown: "volumedown",
};
const PlaybackState = {
paused: "pause",
playing: "play"
};
/**
* Format elapsed time in minutes and seconds.
* @param {*} time Elapsed time
* @returns Time string
*/
function formatTime(time) {
let minute = 0, second = 0;
if (time) {
minute = Math.floor(time / 60);
second = time % 60;
}
let minuteStr = minute.toString(), secondStr = second.toString();
if (minute < 10) minuteStr = `0${minute}`;
if (second < 10) secondStr = `0${second}`;
return `${minuteStr}:${secondStr}`;
}
/**
* Global playback state tracker.
* Follows the syntax {t:"musicstate", state:"play/pause",position,shuffle,repeat}
*/
let appState = { t: "musicstate", state: PlaybackState.paused, position: 0, shuffle: 0, repeat: 0 };
/**
* Define the screen layout.
*/
let layout = new Layout({
type: "v", c: [
{ type: "txt", id: "title", halign: -1, fillx: 0, col: g.fg, font: PrimaryFont, label: "Track N/A" },
{ type: "txt", id: "artist", halign: -1, fillx: 0, col: g.fg, font: PrimaryFont, label: "Artist N/A" },
{
type: "h", c: [
{ type: "txt", id: "elapsed", halign: -1, fillx: 1, col: g.fg, font: PrimaryFont, label: formatTime(0) },
{ type: "txt", id: "timeSplitter", halign: 0, fillx: 1, col: g.fg, font: PrimaryFont, label: " - " },
{ type: "txt", id: "duration", halign: 1, fillx: 1, col: g.fg, font: PrimaryFont, label: formatTime(0) }
]
},
{
type: "h", c: [
{ type: "btn", id: Command.previous, font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: "|<<", cb: l => sendCommand(Command.previous, true) },
{ type: "btn", id: "playpause", font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: " > ", cb: l => sendCommand(appState.state === PlaybackState.paused ? Command.play : Command.pause, true) },
{ type: "btn", id: Command.next, font: PrimaryFont, col: g.fg2, bgCol: g.bg2, pad: buttonPadding, label: ">>|", cb: l => sendCommand(Command.next, true) }
]
},
]
}, { lazy: true });
/// Set up the app
function initialize() {
// Detect whether we're using an emulator.
if (typeof Bluetooth === "undefined" || typeof Bluetooth.println === "undefined") { // emulator!
Bluetooth = {
println: (line) => { console.log("Bluetooth:", line); },
};
}
// Set up listeners for swiping
Bangle.on('swipe', function (directionLR, directionUD) {
switch (directionLR) {
case -1: // Left
sendCommand(Command.previous, true);
break;
case 1: // Right
sendCommand(Command.next, true);
break;
}
switch (directionUD) {
case -1: // Up
sendCommand(Command.volumeup, true);
break;
case 1: // Down
sendCommand(Command.volumedown, true);
break;
}
});
// Eat music events (๑ᵔ⤙ᵔ๑)
Bangle.on("message", (type, message)=>{
if (type.includes("music") && !message.handled) {
processMusicEvent(message);
message.handled = true;
}
});
// Toggle play/pause if the button is pressed
setWatch(function() {
sendCommand(appState.state === PlaybackState.paused ? Command.play : Command.pause, true);
}, BTN, {edge: "falling", debounce: 50, repeat: true});
// Goad Gadgetbridge into sending us the current track info
sendCommand(Command.volumeup, false);
sendCommand(Command.volumedown, false);
// Render the screen
g.clear();
draw();
}
function draw() {
layout.update();
layout.render();
}
// Track how long the current song has been running.
let elapsedTimer;
let position = 0;
function updateTime() {
position++;
layout.elapsed.label = formatTime(position);
draw();
if (Debug) console.log("Tick");
}
function clearTimer() {
position = 0;
if (elapsedTimer) {
clearInterval(elapsedTimer);
elapsedTimer = undefined;
}
}
/**
* Send a command via Bluetooth back to Gadgetbridge.
* @param {Command} command Which command to execute
* @param {true|false} buzz Whether to vibrate the motor
*/
function sendCommand(command, buzz) {
if (buzz) Bangle.buzz(50);
Bangle.musicControl(command);
}
function processMusicEvent(event) {
if (Debug) console.log("State: " + event.state);
if (Debug) console.log("Position: " + event.position);
position = event.position;
switch(event.state) {
case PlaybackState.playing:
if (Debug) console.log("Playing");
appState.state = event.state;
elapsedTimer = setInterval(updateTime, 1000);
layout.playpause.label = " || ";
break;
case PlaybackState.paused:
if (Debug) console.log("Paused");
appState.state = event.state;
clearTimer();
layout.playpause.label = " > ";
break;
case PlaybackState.previous:
case PlaybackState.next:
// Reset position
position = 0;
appState.state = PlaybackState.playing;
break;
}
// Re-render track info on song change
if (event.track != layout.title.label) {
position = 0;
layout.title.label = event ? event.track : "Track N/A";
layout.artist.label = event ? event.artist : "Artist N/A";
layout.duration.label = formatTime(event.dur);
}
draw();
if (Debug) layout.debug();
}
// Start the app and set up listeners
initialize();