BangleApps_old/apps/ctrlpad/wid.ts

288 lines
7.2 KiB
TypeScript

(() => {
class Overlay {
g2: Graphics;
width: number;
height: number;
constructor() {
// x padding: 10 each side
// y top: 24, y bottom: 10
this.width = g.getWidth() - 10 * 2;
this.height = g.getHeight() - 24 - 10;
this.g2 = Graphics.createArrayBuffer(
this.width,
this.height,
/*bpp*/1,
{ msb: true }
);
this.renderG2();
}
setBottom(bottom: number): void {
const { g2 } = this;
const y = bottom - this.height;
Bangle.setLCDOverlay(g2, 10, y - 10);
}
renderG2(): void {
const g = this.g2;
g
.reset()
.clearRect(0, 0, this.width, this.height)
.drawRect(0, 0, this.width - 1, this.height - 1)
.drawRect(1, 1, this.width - 2, this.height - 2);
const centreY = this.height / 2;
const circleGapY = 30;
this.drawCtrl(this.width / 4 - 10, centreY - circleGapY, "<");
this.drawCtrl(this.width / 2, centreY - circleGapY, "@");
this.drawCtrl(this.width * 3/4 + 10, centreY - circleGapY, ">");
this.drawCtrl(this.width / 3, centreY + circleGapY, "-");
this.drawCtrl(this.width * 2/3, centreY + circleGapY, "+");
}
drawCtrl(x: number, y: number, label: string): void {
const g = this.g2;
g
.setColor("#fff")
.fillCircle(x, y, 23)
.setColor("#000")
.setFontAlign(0, 0)
.setFont("Vector:20")
.drawString(label, x, y);
}
}
const settings = require("Storage").readJSON("setting.json", true) as Settings || ({ HID: false } as Settings);
if (settings.HID !== "kbmedia") {
console.log("widhid: can't enable, HID setting isn't \"kbmedia\"");
return;
}
// @ts-ignore
delete settings;
const enum State {
NoConn,
Idle,
TopDrag,
IgnoreCurrent,
Active,
}
let state = State.NoConn;
let startY = 0;
const initDistance = 30;
let anchor = {x:0,y:0};
let start = {x:0,y:0};
let dragging = false;
let activeTimeout: TimeoutId | undefined;
let waitForRelease = true;
let overlay: Overlay | undefined;
const onDrag = (e => {
switch (state) {
case State.NoConn:
break;
case State.IgnoreCurrent:
if(e.b === 0) state = State.Idle;
break;
case State.Idle:
if(e.b && !activeTimeout){ // no need to check Bangle.CLKINFO_FOCUS
// first touch
if (e.y <= 40){
state = State.TopDrag
startY = e.y;
console.log(" topdrag detected, starting @ " + startY);
}else{
console.log(" ignoring this drag (too low @ " + e.y + ")");
state = State.IgnoreCurrent;
}
}
break;
case State.TopDrag:
if(e.b === 0){
console.log("topdrag stopped, distance: " + (e.y - startY));
if(e.y > startY + initDistance){
console.log("activating");
state = State.Active;
overlay!.setBottom(g.getHeight());
activate();
break;
}
console.log("returning to idle");
state = State.Idle;
Bangle.setLCDOverlay();
}else{
// partial drag, show UI feedback:
const dragOffset = 38;
// @ts-ignore
if (!overlay) global.overlay = overlay = new Overlay();
overlay.setBottom(e.y - dragOffset);
}
break;
case State.Active:
console.log("stolen drag handling, do whatever here");
if(1)return;
// Espruino/35c8cb9be11
E.stopEventPropagation && E.stopEventPropagation();
if(e.b === 0){
// released
const wasDragging = dragging;
dragging = false;
if(waitForRelease){
waitForRelease = false;
return;
}
if(!wasDragging // i.e. tap
|| (Math.abs(e.x - anchor.x) < 2 && Math.abs(e.y - anchor.y) < 2))
{
toggle();
onEvent();
return;
}
}
if(waitForRelease) return;
if(e.b && !dragging){
dragging = true;
setStart(e);
Object.assign(anchor, start);
return;
}
const dx = e.x - start.x;
const dy = e.y - start.y;
if(Math.abs(dy) > 25 && Math.abs(dx) > 25){
// diagonal, ignore
setStart(e);
waitForRelease = true;
return;
}
// had a drag in a single axis
if(dx > 40){ next(); onEvent(); waitForRelease = true; }
else if(dx < -40){ prev(); onEvent(); waitForRelease = true; }
else if(dy > 30){ down(); onEvent(); setStart(e); }
else if(dy < -30){ up(); onEvent(); setStart(e); }
break;
}
}) satisfies DragCallback;
const activate = () => {
listen();
Bangle.buzz(20);
};
const setStart = ({ x, y }: { x: number, y: number }) => {
start.x = x;
start.y = y;
};
const onEvent = () => {
Bangle.buzz(20); // feedback event sent
listen(); // had an event, keep listening for more
};
const listen = () => {
const wasActive = !!activeTimeout;
if(!wasActive){
waitForRelease = true; // wait for first touch up before accepting gestures
//Bangle.on("drag", onDrag);
// move our drag to the start of the event listener array
const dragHandlers = (Bangle as BangleEvents)["#ondrag"]
if(dragHandlers && typeof dragHandlers !== "function"){
(Bangle as BangleEvents)["#ondrag"] = [onDrag as undefined | typeof onDrag].concat(
dragHandlers.filter((f: unknown) => f !== onDrag)
);
}
redraw();
}
if(activeTimeout) clearTimeout(activeTimeout);
activeTimeout = setTimeout(() => {
activeTimeout = undefined;
//Bangle.removeListener("drag", onDrag);
redraw();
}, 3000);
};
Bangle.on("drag", onDrag);
const redraw = () => setTimeout(Bangle.drawWidgets, 50);
const connected = NRF.getSecurityStatus().connected;
WIDGETS["hid"] = {
area: "tr",
sortorder: -20,
draw: function() {
if(this.width === 0) return;
g.drawImage(
activeTimeout
? require("heatshrink").decompress(atob("jEYxH+AEfH44XXAAYXXDKIXZDYp3pC/6KHUMwWHC/4XvUy4YGdqoA/AFoA=="))
: require("heatshrink").decompress(atob("jEYxH+AEcdjoXXAAYXXDKIXZDYp3pC/6KHUMwWHC/4XvUy4YGdqoA/AFoA==")),
this.x! + 2,
this.y! + 2
);
},
width: connected ? 24 : 0,
};
state = connected ? State.Idle : State.NoConn;
// @ts-ignore
delete connected;
NRF.on("connect", () => {
WIDGETS["hid"]!.width = 24;
state = State.Idle;
redraw();
});
NRF.on("disconnect", () => {
WIDGETS["hid"]!.width = 0;
state = State.NoConn;
redraw();
});
//const DEBUG = true;
const sendHid = (code: number) => {
//if(DEBUG) return;
try{
NRF.sendHIDReport(
[1, code],
() => NRF.sendHIDReport([1, 0]),
);
}catch(e){
console.log("sendHIDReport:", e);
}
};
const next = () => /*DEBUG ? console.log("next") : */ sendHid(0x01);
const prev = () => /*DEBUG ? console.log("prev") : */ sendHid(0x02);
const toggle = () => /*DEBUG ? console.log("toggle") : */ sendHid(0x10);
const up = () => /*DEBUG ? console.log("up") : */ sendHid(0x40);
const down = () => /*DEBUG ? console.log("down") : */ sendHid(0x80);
})()