BangleApps_old/apps/timer/app.js

73 lines
1.7 KiB
JavaScript

function msToTime(duration) {
var milliseconds = parseInt((duration % 1000) / 100),
seconds = Math.floor((duration / 1000) % 60),
minutes = Math.floor((duration / (1000 * 60)) % 60),
hours = Math.floor((duration / (1000 * 60 * 60)) % 24);
hours = (hours < 10) ? "0" + hours : hours;
minutes = (minutes < 10) ? "0" + minutes : minutes;
seconds = (seconds < 10) ? "0" + seconds : seconds;
return hours + ":" + minutes + ":" + seconds;
}
var counter = 0;
var started = false;
function drawInterface() {
g.clear();
g.setFontAlign(0,0);
g.setFont("6x8",2);
g.drawString("+5m", g.getWidth()-30, 30);
g.drawString("+30s", g.getWidth()-30, g.getHeight()/2);
g.drawString("+5s", g.getWidth()-30, g.getHeight() - 30);
g.setFontAlign(0,0); // center font
g.setFont("6x8",3);
// draw the current counter value
g.drawString(msToTime(counter*1000), g.getWidth()/2 - 30, g.getHeight()/2);
// optional - this keeps the watch LCD lit up
g.flip();
}
function countDown() {
if(counter > 0) {
if (started) {
counter--;
drawInterface();
}
} else {
if (started) {
Bangle.buzz();
}
}
}
setWatch((p) => {
if (p.time - p.lastTime < 0.1) {
counter = 0;
started = false;
} else {
counter+=60*5;
}
drawInterface();
}, BTN1, {repeat:true});
setWatch(() => {
counter+=30;
drawInterface();
}, BTN2, {repeat:true});
setWatch(() => {
counter+=5;
drawInterface();
}, BTN3, {repeat:true});
Bangle.on('touch', function(button) {
started = !started;
});
var interval = setInterval(countDown, 1000);
drawInterface();