Remove unused

main
Devin Leamy 2023-10-28 14:24:20 -04:00
parent 7bf24582fa
commit 46a196e301
2 changed files with 0 additions and 264 deletions

View File

@ -1,264 +0,0 @@
{
const CONFIGFILE = "stopwatch.json";
const now = Date.now();
const config = Object.assign({
state: {
total: now,
start: now,
current: now,
running: false,
}
}, require("Storage").readJSON(CONFIGFILE, 1) || {});
let w = g.getWidth();
let h = g.getHeight();
let tTotal = config.state.total;
let tStart = config.state.start;
let tCurrent = config.state.current;
let running = config.state.running;
let timeY = 2 * h / 5;
let displayInterval;
let redrawButtons = true;
const iconScale = g.getWidth() / 178; // scale up/down based on Bangle 2 size
const origTheme = g.theme;
// 24 pixel images, scale to watch
// 1 bit optimal, image string, no E.toArrayBuffer()
const pause_img = atob("GBiBAf////////////////wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP////////////////w==");
const play_img = atob("GBjBAP//AAAAAAAAAAAIAAAOAAAPgAAP4AAP+AAP/AAP/wAP/8AP//AP//gP//gP//AP/8AP/wAP/AAP+AAP4AAPgAAOAAAIAAAAAAAAAAA=");
const reset_img = atob("GBiBAf////////////AAD+AAB+f/5+f/5+f/5+cA5+cA5+cA5+cA5+cA5+cA5+cA5+cA5+f/5+f/5+f/5+AAB/AAD////////////w==");
const saveState = function () {
config.state.total = tTotal;
config.state.start = tStart;
config.state.current = tCurrent;
config.state.running = running;
require("Storage").writeJSON(CONFIGFILE, config);
};
const log_debug = function (o) {
//console.log(o);
};
const timeToText = function (t) {
let hrs = Math.floor(t / 3600000);
let mins = Math.floor(t / 60000) % 60;
let secs = Math.floor(t / 1000) % 60;
let tnth = Math.floor(t / 100) % 10;
let text;
if (hrs === 0)
text = ("0" + mins).substr(-2) + ":" + ("0" + secs).substr(-2) + "." + tnth;
else
text = ("0" + hrs) + ":" + ("0" + mins).substr(-2) + ":" + ("0" + secs).substr(-2);
//log_debug(text);
return text;
};
const drawButtons = function () {
log_debug("drawButtons()");
if (!running && tCurrent == tTotal) {
bigPlayPauseBtn.draw();
} else if (!running && tCurrent != tTotal) {
resetBtn.draw();
smallPlayPauseBtn.draw();
} else {
bigPlayPauseBtn.draw();
}
redrawButtons = false;
};
const drawTime = function () {
log_debug("drawTime()");
let Tt = tCurrent - tTotal;
let Ttxt = timeToText(Tt);
// total time
g.setFont("Vector", 38); // check
g.setFontAlign(0, 0);
g.clearRect(0, timeY - 21, w, timeY + 21);
g.setColor(g.theme.fg);
g.drawString(Ttxt, w / 2, timeY);
};
const draw = function () {
if (running) tCurrent = Date.now();
g.setColor(g.theme.fg);
if (redrawButtons) drawButtons();
drawTime();
};
const startTimer = function () {
log_debug("startTimer()");
draw();
displayInterval = setInterval(draw, 100);
};
const stopTimer = function () {
log_debug("stopTimer()");
if (displayInterval) {
clearInterval(displayInterval);
displayInterval = undefined;
}
};
// BTN stop start
const stopStart = function () {
log_debug("stopStart()");
if (running)
stopTimer();
running = !running;
Bangle.buzz();
if (running)
tStart = Date.now() + tStart - tCurrent;
tTotal = Date.now() + tTotal - tCurrent;
tCurrent = Date.now();
setButtonImages();
redrawButtons = true;
if (running) {
startTimer();
} else {
draw();
}
saveState();
};
const setButtonImages = function () {
if (running) {
bigPlayPauseBtn.setImage(pause_img);
smallPlayPauseBtn.setImage(pause_img);
resetBtn.setImage(reset_img);
} else {
bigPlayPauseBtn.setImage(play_img);
smallPlayPauseBtn.setImage(play_img);
resetBtn.setImage(reset_img);
}
};
// lap or reset
const lapReset = function () {
log_debug("lapReset()");
if (!running && tStart != tCurrent) {
redrawButtons = true;
Bangle.buzz();
tStart = tCurrent = tTotal = Date.now();
g.clearRect(0, 24, w, h);
draw();
}
saveState();
};
// simple on screen button class
const BUTTON = function (name, x, y, w, h, c, f, i) {
this.name = name;
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.color = c;
this.callback = f;
this.img = i;
};
BUTTON.prototype.setImage = function (i) {
this.img = i;
};
// if pressed the callback
BUTTON.prototype.check = function (x, y) {
//console.log(this.name + ":check() x=" + x + " y=" + y +"\n");
if (x >= this.x && x <= (this.x + this.w) && y >= this.y && y <= (this.y + this.h)) {
log_debug(this.name + ":callback\n");
this.callback();
return true;
}
return false;
};
BUTTON.prototype.draw = function () {
g.setColor(this.color);
g.fillRect(this.x, this.y, this.x + this.w, this.y + this.h);
g.setColor("#000"); // the icons and boxes are drawn black
if (this.img != undefined) {
let iw = iconScale * 24; // the images were loaded as 24 pixels, we will scale
let ix = this.x + ((this.w - iw) / 2);
let iy = this.y + ((this.h - iw) / 2);
log_debug("g.drawImage(" + ix + "," + iy + "{scale: " + iconScale + "})");
g.drawImage(this.img, ix, iy, { scale: iconScale });
}
g.drawRect(this.x, this.y, this.x + this.w, this.y + this.h);
};
const bigPlayPauseBtn = new BUTTON("big", 0, 3 * h / 4, w, h / 4, "#0ff", stopStart, play_img);
const smallPlayPauseBtn = new BUTTON("small", w / 2, 3 * h / 4, w / 2, h / 4, "#0ff", stopStart, play_img);
const resetBtn = new BUTTON("rst", 0, 3 * h / 4, w / 2, h / 4, "#ff0", lapReset, pause_img);
bigPlayPauseBtn.setImage(play_img);
smallPlayPauseBtn.setImage(play_img);
resetBtn.setImage(pause_img);
Bangle.setUI({
mode: "custom", btn: () => load(), touch: (button, xy) => {
let x = xy.x;
let y = xy.y;
// adjust for outside the dimension of the screen
// http://forum.espruino.com/conversations/371867/#comment16406025
if (y > h) y = h;
if (y < 0) y = 0;
if (x > w) x = w;
if (x < 0) x = 0;
// not running, and reset
if (!running && tCurrent == tTotal && bigPlayPauseBtn.check(x, y)) return;
// paused and hit play
if (!running && tCurrent != tTotal && smallPlayPauseBtn.check(x, y)) return;
// paused and press reset
if (!running && tCurrent != tTotal && resetBtn.check(x, y)) return;
// must be running
if (running && bigPlayPauseBtn.check(x, y)) return;
}, remove: () => {
if (displayInterval) {
clearInterval(displayInterval);
displayInterval = undefined;
}
Bangle.removeListener('lcdPower', onLCDPower);
g.setTheme(origTheme);
}
});
// Stop updates when LCD is off, restart when on
const onLCDPower = (on) => {
if (on) {
draw(); // draw immediately, queue redraw
}
};
Bangle.on('lcdPower', onLCDPower);
// Clear the screen once, at startup
g.setTheme({ bg: "#000", fg: "#fff", dark: true }).clear();
// above not working, hence using next 2 lines
g.setColor("#000");
g.fillRect(0, 0, w, h);
Bangle.loadWidgets();
Bangle.drawWidgets();
setButtonImages();
if (running) {
startTimer();
} else {
draw();
}
}